• gab_lecup

    hello,

    just posting a link to some videos where i look like a fool but where you can see my new system at work:
    that's the xbox360 kinect hacked on snow leopard usind sensebloom's osceleton to send OSC messages to pd. so in the end any of the 17 points of the body available for now control any parameter of various units of my new granular patch. the results aren't bad at all.




    if you're interested in using my patches, or need help to install osceleton, let me know

    gab

    posted in I/O hardware diyread more
  • gab_lecup

    hello,

    i am working on a new set on pd, but there are a few buds and problems which are driving me crazy.... here are a few:

    • a graph with "graph on parent" enabled put in a subpatch will also show on the parent and the main patch, creating terrible overlaps. solutions i've tried include puting the arrays in subpatches (but then i loose visual relation to the rest of the patch. in my example numberboxes linked to faders and graphs), and using one display unit to replace the data with coords messages (but then i loose general view of various units, which is very usefull especially with automations and remote controls).

    • the "hide name and argument" option does not seem to work with arrays. they will always display their names when GOP is on...

    • initialising. when the mainpatch is opened, a preset is loaded in every unit of "mud", but a few steps have to be done before any audio gets computed, and the patch starts to work normally. what i usually do is: load a sound, move the display slider (over where it says parameters), toggle to FUNC, click the display slider, move the view slider (over where it says playback) until it says "min". then the audio begins..... well is there a simple way to initiate? unpon opening a preset is loaded into each unit, so i'm basically looking for a way to run through all the hiden arrays so they send their data...

    well that's it for now. as you can see my knowledge in pd is quite basic and i use only simple objects. so with this post i am looking for:

    • answers to the above questions
    • other problems and bugs i haven't noticed yet
    • advice on how to make it better
    • advice on great areas of pd i do not use (state saving systems, datastructures, creating guis) and would really make the job easier....

    i really hope some of you will take the time, i learned all i know from this forum. i'm quite proud of that patch, and will happily post it and a tutorial upon completion.
    thanks guys,

    gab

    http://www.pdpatchrepo.info/hurleur/newmud10.zip

    posted in technical issues read more
  • gab_lecup

    hey there,

    after spending hours trying to figure out if mcCormick's s-env and s-env~ is possible to adapt avoiding data structures (i never use objects i don't understand or make myself: too dangerous !!), and generaly trying to avoid learning data structures, there's just one detail holding me back from building the sequencing system i want:

    is it possible to switch between draw as point / polygon / bezier curve without opening the properties dialogue ???? this would allow toggling from step-sequencer to LFO in a same unit !!!!

    i can't find the answer in the help examples or anywhere, but i'd guess it would be possible, with a message box or something.... if anyone knows .....? also if you have personal examples of complex LFOs which use array reading and bank-n-patern sequencing, i'd love to see them....

    cheers

    posted in technical issues read more
  • gab_lecup

    hey,

    a few months ago i posted a patch of mine with an error i couldn't find, crying out for help. my cry was answered by boonier (i think) who found the mistake and saved my life .......
    now i've updated the patch, and a similar error occurs, and once again i can't seem to find where the problem is, so i post it back here in case someone has time to waste on this ..... i know it's got to do with a loop in the system in the "mudchanel" abs, but i just can't pin it....

    to open:
    download all three files from below to the same directory
    in pd~ open a new file and save it to the same directory
    in the new file create an object called "mud" with an argument of your choice
    connect the outputs to dac~

    well there you go..... it's quite a nice patch for granular sampling, so i'd love to have it work.....

    http://www.pdpatchrepo.info/hurleur/mud.pd

    posted in technical issues read more
  • gab_lecup

    hello,

    still quite new to pd~(please redirect if this post isn't in the right place), I have been trying for some time to resolve the problem of saving presets and states for the patches I have built.
    Allthough I have come to some conclusions (writing qlists through parallel sets of send/returns, saving arrays, ...), I still seem to be stuck, and so hereby cry out for help ...

    On the internet I come across things like RRAD or sssad or OSC, but am not really sure what they are, and i usually try to (at least during the learning process) use built in objects and my own patching rather than blindly using better patchers systems and libraries....

    Can anyone help me? is there an object or trick (something tells me there might be a solution in arrays) or patching system to be able to save many values (in GUIs but also number boxes) for chosen parameters, without loosing abtraction and dollarsigns structure? If using externals like ssad is really necesary, which should i chose? ......

    this is my first post in this forum, hope it's not misplaced.... if i can help anyone, i'm more keen on granular synthesis and audiodigitals than pd~, but hey...
    thanks,

    gabriel

    posted in technical issues read more
  • gab_lecup

    hey there,
    ok i'm on mac, using OSCeleton to translate kinect data to osc. i followed this tutorial (sureley it's easier on pc): http://tohmjudson.com/?p=30
    once you have osc running download my patch and it should work...

    posted in technical issues read more
  • gab_lecup

    ok here is the patch.
    this is to receive the osc from OSCeleton, denormalise it, and extract individual parameters to describe movement. it'd take a while to explain each parameter, so i'll do it if you ask.
    hope this helps, tell me if you use it i'd be curious.
    cheers

    http://www.pdpatchrepo.info/hurleur/DemoPatch1.pd

    posted in technical issues read more
  • gab_lecup

    hello,

    for an installation help, if you're on mac, try this great tutorial:
    http://tohmjudson.com/?p=30
    i found homebrew to work better than macports. the final step is for max/msp, but same logic in pd~.
    i'd be glad to send you an example patch, it just depends on what you're looking for. anyways if you're going to use squeleton tracking you're going to have to do the calibration pose for a few seconds, so that won't help you ...
    tell me if you want a patch anyways, or just how to receive the osc message in pd~.
    good luck

    gab

    posted in technical issues read more
  • gab_lecup

    maelstorm you are one hell of an administrator. thanks.

    posted in I/O hardware diyread more
  • gab_lecup

    hey again,

    i can't seem to attach the patch directly here (don't know why) ...
    so here's my mail, send me one and i'll send you the patch.

    posted in I/O hardware diyread more

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