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chr15m
Hi All,
Hope this post isn't too spammy! My wife and I are driving a campervan around northern Europe soon, and so I'm going to be looking for gigs in Belgium, The Netherlands, Germany, northern France between (about) September 6th and 20th. I wonder if anyone is interested in helping out a fellow Pder? I have a sort of tour page where you can read about what I do live and also listen to some music I have made. Look forward to your replies!!!
http://sciencegirlrecords.com/chr15m/page/tour
Best,
Chris.
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chr15m
Hey dudes I finished a new version of gp2xPd which has a splash screen instead of the annoying black-screen long wait. I also ported a heavily fscked-up verison of Obiwan's Ghost of Mozart patch (the original was too CPU heavy for gp2xPd), and fixed a couple of bugs with patch reading. It's quite fun trying to write patches that use only PDa objects and minimal CPU.
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chr15m
If you're doing that at control rate you could produce the same effect with:
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[== 1]
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[select 1]
|which will produce a bang when the input is equal to one.
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chr15m
Hello. This beat slicer breaks up your beat into however many pieces you specify, and then you select piece piece you want to play.
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-samplepiece~.pd
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chr15m
If you want to use those kinds of devices with the gp2x you need a breakout board, which you can purchase anywhere you can purchase a gp2x. The PDa binary compiled for the gp2x doesn't include [hid] or any other way to access those devices though, so I'm not sure how you'd get that to work. Unless you programmed it into the (pygame) frontend, which would probably be pretty easy to do. If it's an external midi device it might just work directly with gp2xPd but I haven't tried it yet.