• baordog

    Is there a way to force PD to read a non musical, say a PDF, as if it were sound?

    I know that Audacity could do this, but I'm curious about how it's done on a lower level.

    posted in technical issues read more
  • baordog

    Since the new version of max all of my max friends are raving about the bitwise operators. I've never understood how this would you do anything in audio.

    Do you think you could give me a clue?

    For instance the idea of a bitwise granular synthesizer is exciting them a great deal...

    Thought I knew audio, and I have no clue why this would be advantageous.

    posted in technical issues read more
  • baordog

    Hey all!

    The recent discussions on physical modeling have me doing lots of spectral analysis lately. I'm curious about tracking down the individual qualities of a given instrument, for instance the wolf tones in a cello, or the exact properties of a Bass Clarinet Flutter Tongue.

    Do you guys know of any strategies/papers/projects that can help me in this quest?

    Of course I can do tons of FFT, but I'm not 100 percent sure what I'm looking for inside the tone of each of these, and I think FFT works best when you know what you are looking for.

    Thanks!

    posted in technical issues read more
  • baordog

    I'm designing a small media work in GEM, and I have a couple of questions!

    1. Does anyone know how to get around the fact that PD will only take keyboard commands from an open/active window?

    for instance if I maximize the GEM window the "Key" object stops reading the commands. This is really hindering the effectiveness of my piece.

    1. Is there a good way "switch scenes" in Gem? I suppose I could find every element in my scene and set it to zero, but I would be very pleased if thee was a way to shut off an entire GEM head.

    Thanks for your time and consideration!

    posted in pixel# read more
  • baordog

    So I just got a new computer, and I put PD on it. This time I around I started saving all my stuff in the PD directory just to keep things better organized.

    Weird Problem: My PD files seem compleatly invisable to everything but PD. When I search for them in e-mail/windows search they don't come up.

    Does the PD folder have some kind of magic file hiding abilities? I'm hoping this can be disabled.

    posted in technical issues read more
  • baordog

    Hmmm so I've been trying to record with Pix_record, and though the console seems to verify my correct usage of the object, I get no movie file in the end.

    Is it because I'm on windows?

    I have a sinking feeling...

    The patch creates some cool visuals, so I'd be double happy to see it actually record something- screen caps programs are such a mess!

    http://www.pdpatchrepo.info/hurleur/sig2pix4otitis.pd

    posted in pixel# read more
  • baordog

    I've been messing around with bouncing balls to control variables.

    Here is the first iterations of my project, suggestions are much welcomed!

    The main patch is "ball machine".

    The synth sounds come from my little markov generator patch on the inside, with some interesting mangling over them.

    http://www.pdpatchrepo.info/hurleur/markball4.zip

    posted in patch~ read more
  • baordog

    I'm trying to build a patch that will read a sound file and cycle randomly through the individual samples, or larger groupings of samples.

    This is my first attempt here using a table. It doesn't work very well at the moment.

    Here are a few of the problems floating around in my head

    1. I can't get a number box to take a number as big as the sound file, so when random puts out a number too high I get a +

    2. Currently I can't think of a way to get it to play "chunks". I'd like to be able to say select a chunk size and have the program select random chunks of the sound file at that size. I can imagine vline helping me with this, but I'm not sure how to get vline to accept multiple variables, or how to control the chunk size.

    ideally, I would be able to play with the chunk size to get something that sounds more or less music with big chunks, and more like noise at small chunks.

    I'm sure there's a better approach to this whole problem, and I wouldn't be surprised if someone had done this same exact project before, so I'd greatly appreciate your suggestions!

    thanks!

    http://www.pdpatchrepo.info/hurleur/garbles.pd

    posted in technical issues read more
  • baordog

    Has anyone tried to build a 3d spectrogram in PD?

    I saw Luke Dubois use one here :


    I'm assuming that this is a MAX patch, but maybe it's a stand alone program. It seems like it would be possible, with some degree of expertise, to do this in GEM.

    Any thoughts?

    posted in technical issues read more
  • baordog

    It seems I'm missing hid and &&~ in my version of pd extended.

    I'm pretty sure I shouldn't have to download these myself.

    Could it be because I'm on windows?

    posted in technical issues read more
  • baordog

    I'm sure someone on here has tried to make a mouse or laptop touchpad aproximation of a kaoss pad.

    Has anyone had any luck? I don't think it would be too much trouble for someone well versed in PD.

    posted in technical issues read more
  • baordog

    I am searching for an abstraction to help me do the following:

    Allow a performer to record a short sample, and then play it back for manipulation, or layer on more short samples.

    I'm pretty sure this is a basic PD thing, I'm just not sure what to call the patch.

    posted in technical issues read more
  • baordog

    Hello friends! once again please excuse the very green question.

    I am trying to build a tromello style amplitude mod effect in pd.

    I know how to do this on a modular analog synth:

    just plug an LFO into your amp.

    How would you acomplish this in PD? as far as I can tell you can't controll * with an OSC~ but maybe I just don't know what I"m doing.

    posted in technical issues read more
  • baordog

    Hey guys! I'm pretty new to PD so excuse the very green question:

    I'm designing a crossfade patch that will crossfade between various sound files. No matter what, I can't get the line whitch lowers the volume to function.

    I know this has to be a very simple stupid mistake, but I can't figure out why it JUMPS to zero every time.

    http://www.pdpatchrepo.info/hurleur/xfade.pd

    posted in technical issues read more
  • baordog

    Fascinating - Wish I had Max to dissect this thing. I wonder why the Bit manipulations tend to produce such simple, musical rhythms?

    posted in technical issues read more
  • baordog

    This has been great fun!

    I think I got close to what the guy did the first place.

    Any ideas on how to eliminate the ring? It seems kind of hard to kick!

    http://www.pdpatchrepo.info/hurleur/bitwise2.pd

    posted in technical issues read more
  • baordog

    He speaks the truth. These kind of statements are placed in gateway of every C forum for a reason :)

    posted in technical issues read more
  • baordog

    Erm you could use PD Lib with C++. I've never done it but I'm pretty sure that C# can talk to C++ - that would be the way!

    posted in technical issues read more
  • baordog

    I've always wanted to make a game in PD. I never made it this far though.

    Do you think PD could do with some sort of "vector" object? Games in OOP usually end up with a vector class.

    posted in patch~ read more
  • baordog

    This is great!

    Care to field a rather low level question? How do you get under the hood of this patch? Is this a graph to parent situation?

    I'd like to re route it and add some effects :D

    posted in patch~ read more
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