Hi folks =) i have no clue why but my pd only use cpu to render video... i can't find how to use my GPU with GEM...
fact it's worst than that becasue i got the vtdecoderxpcservice problem that's sucking my Cpu ( https://macsecurity.net/view/553-vtdecoderxpcservice-high-cpu-mac) ... so it's a kind of double topic..!)
Does any body could help?
thx+
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GPU usage with GEM
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I might be totally wrong here, but I think that the GPU is used by shaders only, in which case you have to look into the glsl objects of Gem.
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hi, thx for the quick response
seem that when i record the screen the UHD Graphic do the work and GPU VEGA very little efforts.
The fact is that the AMD GPU doing the work when using vidéo softs
and i use vidéo sample in this project in the less cpu usage possible.in the vidéo ( meesssy but it's testing " ) )___you can see and here that the CPU over usage and the poor participation of the AMD VEGA....GPU
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I might be totally wrong here, but I think that the GPU is used by shaders only
I think that GPU is used for all but video decoding and classic pixels processing...
So the more you decode high resolution media and use [pix_*] objects for effects, the more you stress the cpu .One solution for FX is using shaders.
For media decoding... you can check what is the default backends used (check help files) and try different ones. Also There is a [certainly] more efficient ffmpeg plugin somewhere that could be compiled and used instead of the default decoder...You might open issues here to see what could be done?
https://github.com/umlaeute/Gem/issuesAlso, I see that ofelia is far more efficient than Gem at decoding videos...