• 60hz

    1 - Create a [gemwin] box
    2 - CMD + F (OSX) or Ctrl + F (Windows / linux) to open the search box
    3 - Paste: gemmacoswindow and type enter to search
    4 - replace gemmacoswindow with: gemglfw3window
    5 - save change to gemdefaultwindow.pd

    Now creating a window with Gem might be ok.

    posted in technical issues read more
  • 60hz

    Gem is working for me under OSX Catalina 10.15.4.

    I see you have installed Gem v0.94_pre1 from 2018, you should use:
    GEM: ver: 0.94.git v0.94
    GEM: compiled on Feb 12 2019

    Also with my computer I needed to change [gemmacoswindow] with [gemglfw3window] inside [gemwin] abstraction for it to work.

    posted in technical issues read more
  • 60hz

    Would be nice to be able to test the segmented version that might be a good alternative to curved version.

    posted in technical issues read more
  • 60hz

    @whale-av may I ask how did you made segmented patchcords in your picture? Is it using tcl?
    Sorry for the offtopic...

    posted in technical issues read more
  • 60hz

    As UnityPdBasics by Yann Seznec is all built on the LibPdIntegration project, it should not support Android unfortunately.

    But someone has a funding proposal if a developer is interested
    https://github.com/LibPdIntegration/LibPdIntegration/issues/5#issuecomment-907604662

    posted in libpd / webpd read more
  • 60hz

    That's always the thing with Pd, isn't it? You have to make abstractions to address deficiencies... well, I've beaten on this door before, I'm tired, won't repeat it today.

    hjh

    I agree with you, but using ceammc lib, you have all and even more in one package.

    posted in technical issues read more
  • 60hz

    What would be very welcome is to be able to put min and max range as a list... and arguments.

    Because I always use [expr random(10 , 100)]

    posted in technical issues read more
  • 60hz

    It was discussed in github and hopefully will be fixed one day on pd side https://github.com/pure-data/pure-data/pull/987

    posted in technical issues read more
  • 60hz

    Hi @ddw_music,

    I agree every points you mentioned and have the same issues during classes.
    I think what would be great is to allow addons to work in ofelia, so we might get help from @cuinjune maybe?

    Also for the shaderFX object I think some from @Jona could be ported easily: https://forum.pdpatchrepo.info/topic/12152/ofelia-glsl-video-effects
    But some people like me had GPU issues with many of the glsl: they might needs a bit of tweaking.

    I am also thinking to simplify my abstractions and make them clother to Openframeworks behavior rather than duplicating Gem 3d viewport behavior by default (drawing at top left position, unless a camera object is added)...

    posted in pixel# read more
  • 60hz

    @seb-harmonik.ar said:

    [time] from zexy

    Oh yes, I forgot that way!
    I think both should work on raspberry and OSX (For windows, the command with [shell] would be a little bit different). The shell is only one object to install, rather than zexy wich will install a full library.

    You might go for zexy, unless you need [shell] for using other Unix command...

    posted in technical issues read more

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