Hi @ddw_music,
@ddw_music said:
Also, relative paths for [gl.image] are not working.
Recently, I changed the behavior of loading any media. I am not sure if it's the best way to do, but It's very easy: I set the main (parent) patch path as root path using ofSetDataPathRoot function when calling any "open" method. It seems to work well in both OSX and windows system... so please try to download again from github.
Note: renamed all the [gl.object] into [of.objects] because I am adding more and more global functions that are not related to gl drawing, like [of.soundplayer]. It's more logic that way and they can replace the old [of.abstraction] from ofelia v3.
@ddw_music said:
I was just looking into what it would take to add a [gl.multiimage] (analog of Gem's [pix_multiimage]).
Sure, here is a simple way to do it, I might give a try soon, but if you have some ideas you are welcome
Also, it would be possible to fill many buffers with images?