after years of "pd-abstinence" and not doing anything dsp-related at all, i built a new patch in the past few days, which is roughly inspired by "space drones" from NI Reaktor. the patch can be used to create wind- and rain-like soundscapes or something like this...
my main intention was to get into pd again and learn a bit about data structures to visualize sound particles and figure out, how the [clone] object works, which - afaik - was'n available last time i patched with pd.
i built a similar patch years ago, but i remember that voice management was a real pain in the ass, so i had to use dynamic patching for this, etc.
now, there's still a lot to do:
- adjust parameters and their relations
- gain compensation for high filter q
- enhance visualisation of sound particles
- and a lot more....
you will need to get some external libraries in order to get the patch working, i guess mainly zexy, cyclone and else.... there's an additional compressor external (t_comp~) in the abs-folder which is the stereo compressor from the FAUST libraries. since i'm on linux i compiled the external for osx and win32 via the FAUST online editor and couldn't test them afterwards - i hope they work for you... EDIT: here's the DSP file, for those who want to compile it with Faust Works or whatever.... t_comp.dsp
however, suggestions on how to enhance the patch are welcome! thanks in advance for trying!
EDITS:
-
winds2_r001.zip
a few changes in signal flow, added a master volume with vu meter, fixed a bug (double triggered notes), put reverb after compressor -
winds2_r002.zip
now in one-window-mode