Im not sure if things
are being sent to fast or what because only sometimes will the [s] in OBCheckThenBangMidiNote
will actually trigger a sound/play a midi note.
OBCompareListenToLoadedSettings.pd
Here is what is happening in the OBChecKThenBangMidiNote abstract the first inlet is the midi note that is being played.
The second inlet is the loaded preset midi note to listen for then when a match is made between
these 2 inlets. The third inlet is sent through a spigot when we have that result.
The Pad number atom is used to send a int to OBSampleMixer-$1 which bangs
a loaded wave sample that is triggered from the [play( message.
Im not sure how to through the list and compare item 1 for example to the entire
second list before moving to item #2 in the first list. In a ideal situation
I would then take the index of that item to bang the pad/play the sound at the
end of OBCheckThenBangMidiNote abstract [s OBSamplMixer-$1]