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willblackhurst
posted in patch~ • read morebezier curve system and pixel pen

https://patchstorage.com/bezier-curve-and-pixel-pen-pd-vanilla-gem/
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willblackhurst
posted in technical issues • read moreyou make a pd "sub-patch" object. you put object and type pd and then a space and a name.. and off click so then you are immediately inside the sub patch page. then you right click for properties. you make it yes graph-on parent. and then you move it with margin in the properties window and the size is also in the properties window. then if you go to the above page parent page and you see the object box you made except its larger according to the properties you entered on the inside page.
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willblackhurst
posted in technical issues • read moreyou put .wav files into an array which is a list . and then you ask for numbers from the array with tabread will give you one number from the list. which they call a sample. etc sample rate...
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willblackhurst
posted in technical issues • read morehere I found this page https://forum.pdpatchrepo.info/topic/13087/abstractions-as-creation-arguments-things-i-wish-i-knew-before
I added a bit for extra explaination after looking quickly

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willblackhurst
posted in technical issues • read morebecause I dont understand expr really, I only do everything without them. which is the same thing. probably - it just looks different. If you write out all of them in english Id try and do it regular and maybe learn it at the same time. write it up and ill try it. otherwise your file is missing "output" object I dont know what library it is. it means dac~ ?
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willblackhurst
posted in technical issues • read morethis has a bunch of stuff it uses an older version of pd sometimes but you can work around it , they changed a couple object names.
http://pd-tutorial.com/
http://pd-tutorial.com/english/ch03s07.html
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willblackhurst
posted in technical issues • read morethis is how you convert the other one, I dont really use symbol lists yet. so I looked it up on the help page for pack object.
abcd_rollover.pd

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willblackhurst
posted in technical issues • read morehere I made an odometer thing
mod4_rollover1.pd

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willblackhurst
posted in technical issues • read moreaaaa aaab aaac aaad aaba aabb aabc aabd aaca aacb aacc aacd
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willblackhurst
posted in technical issues • read morethe ones place goes through "a,b c d" over and over and then the tens place changes to b when you hit "a" again. and then when the ones place changes to a "a" third time the tens place changes to "c" etc etc.
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willblackhurst
posted in technical issues • read moreif you have a four number set. you would end up with 4x4x4x4 lists right?
so it looks like 0-9999 except that 0-9 is actually a 4 number set instead of a 10 number set. so you count upward and use the numbers as symbols but you only use 4 before rolling over. that might work. -
willblackhurst
posted in I/O hardware diy • read moreif you want to turn the knobs . its not very complicated probably. you can send it stuff with like two or three object boxes without doing very much work.
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willblackhurst
posted in technical issues • read moreyou can set it up as you work. you have to use message boxes with loadbangs. and have it save your array etc. each position where you need a saved number you need to get it prepared to save . it doesnt really have a full save system.
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willblackhurst
posted in technical issues • read morelook at "make note" you connect makenote to noteout
. also, note out doesnt send to note in. -
willblackhurst
posted in patch~ • read morethis is the newest best one
https://patchstorage.com/pd-gem-joystick-system-hid-library-direction-stabilizer/

this is a first try at getting the aim to stay pointed if you release the joystick

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willblackhurst
posted in technical issues • read more@willblackhurst " snaphot " never makes any sense to anybody trying to get an accurate number. because there isnt really a number to look at somehow. so whats going on between an array list - and snapshot, why doesnt it just use the array numbers? or give you exact numbers at exact times etc etc.
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willblackhurst
posted in technical issues • read moreI heard you wouldnt need tilda then . because all you would do is read the numbers as usual. and that its because your computer was never fast enough to do it so theyve put a ramming mechanism that just shoves the array through at a constant rate.
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