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willblackhurst
posted in technical issues • read morethis has a bunch of stuff it uses an older version of pd sometimes but you can work around it , they changed a couple object names.
http://pd-tutorial.com/
http://pd-tutorial.com/english/ch03s07.html
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willblackhurst
posted in technical issues • read morethis is how you convert the other one, I dont really use symbol lists yet. so I looked it up on the help page for pack object.
abcd_rollover.pd

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willblackhurst
posted in technical issues • read morehere I made an odometer thing
mod4_rollover1.pd

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willblackhurst
posted in technical issues • read moreaaaa aaab aaac aaad aaba aabb aabc aabd aaca aacb aacc aacd
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willblackhurst
posted in technical issues • read morethe ones place goes through "a,b c d" over and over and then the tens place changes to b when you hit "a" again. and then when the ones place changes to a "a" third time the tens place changes to "c" etc etc.
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willblackhurst
posted in technical issues • read moreif you have a four number set. you would end up with 4x4x4x4 lists right?
so it looks like 0-9999 except that 0-9 is actually a 4 number set instead of a 10 number set. so you count upward and use the numbers as symbols but you only use 4 before rolling over. that might work. -
willblackhurst
posted in I/O hardware diy • read moreif you want to turn the knobs . its not very complicated probably. you can send it stuff with like two or three object boxes without doing very much work.
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willblackhurst
posted in technical issues • read moreyou can set it up as you work. you have to use message boxes with loadbangs. and have it save your array etc. each position where you need a saved number you need to get it prepared to save . it doesnt really have a full save system.
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willblackhurst
posted in technical issues • read morelook at "make note" you connect makenote to noteout
. also, note out doesnt send to note in. -
willblackhurst
posted in patch~ • read morethis is a first try at getting the aim to stay pointed if you release the joystick

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willblackhurst
posted in technical issues • read more@willblackhurst " snaphot " never makes any sense to anybody trying to get an accurate number. because there isnt really a number to look at somehow. so whats going on between an array list - and snapshot, why doesnt it just use the array numbers? or give you exact numbers at exact times etc etc.
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willblackhurst
posted in technical issues • read moreI heard you wouldnt need tilda then . because all you would do is read the numbers as usual. and that its because your computer was never fast enough to do it so theyve put a ramming mechanism that just shoves the array through at a constant rate.
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willblackhurst
posted in technical issues • read more@willblackhurst tilda is like a wave on top thats from somewhere in your computer/voltage. so it needs a matching system with the tilda voltage syncronized I guess.
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willblackhurst
posted in technical issues • read moreso if you print it out , it doesnt make a smooth list of numbers? if youre using line tilda~
it needs to be multiplied with a tilda multiplier ~ Ive seen that I can hook a regular multiply into my volume fader line for scaling the output and then I get a slight distortion. so then I switched to multiply tilda and its better. otherwise you should do the grain number. and test different combinations . -
willblackhurst
posted in patch~ • read more
I sorted out "hid"/object so it might work easier now I havnt seen it working before.
this was with a xbox/ looking controler. I got for 10 bucks.
https://patchstorage.com/hidi-midi-joystick-cannon-game-pd-vanilla-gem-pmpd-hid/ -
willblackhurst
posted in technical issues • read more
I made a small pmpd game pd file
https://patchstorage.com/hidi-midi-joystick-cannon-game-pd-vanilla-gem-pmpd-hid/ -
willblackhurst
posted in technical issues • read moreif you make " f box $0 " and then check the inside of the f box youll get a number . so $0array is actually called maybe 1002array . and then you sen the data into 1002array.. but you have to check the number because it might be different it doesnt always stay the same number.

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willblackhurst
posted in technical issues • read morealso this is how to use savestate with $0
https://patchstorage.com/savestate-plus-0-array-save-pd-vanilla/
