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willblackhurst
posted in technical issues • read moreI dont care it was to get the project to work .
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willblackhurst
posted in technical issues • read moreok Ill go find it for you

I figure you could use that on the project they described
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willblackhurst
posted in technical issues • read more@whale-av well in the help file it has audio going in the top
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willblackhurst
posted in technical issues • read morenumbers come out the bottom as the music goes in the top
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willblackhurst
posted in tutorials • read more@jorbecke right it says there is a tutorial and then there is no link or anything. and then someone says theyve put a spanish one.
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willblackhurst
posted in this forum • read moremax has a free demo for 6 if you dont have it anymore.
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willblackhurst
posted in this forum • read moreyou could post screengrabs of your max thing. or you could list some of the objects maybe where it doesnt match .we could find work arounds. because it probably wont convert youll have to re-do some of it.
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willblackhurst
posted in technical issues • read moreI looked at the file but didnt look at a video. I think you dont want to put "texture" before mask. it goes after mask. you would check the two image channels separately and texture them to a rectangle one at a time maybe and then change it to mix with mask object and then texture to the rectangle.
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willblackhurst
posted in technical issues • read morethis one does looping of an array where the array is 3 x long of one part repeated 3 times.
the phasor starts at the start of the second loop and ends at the end of the second loop.https://patchstorage.com/no-click-phasor-looping-w-tabread-pd-vanilla/
so if youre using an array of static the phasor and tabread are probably doubling the last numbers of the array. because the read head probably falls over the end mark.
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willblackhurst
posted in technical issues • read moreI can practically make an entire video game in gem now. I havnt really run into information about how I might covert it to a final maybe for switch or steam. There are some dollar games on switch so maybe I could start doing that type of thing.. Let me know what works the best , or where to look.
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willblackhurst
posted in technical issues • read morewell the zoomed array probably has less numbers left to right and isnt any different really, its just a shorter list so it looks larger.
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willblackhurst
posted in technical issues • read moreIve got a bunch of files maybe for what you need I did some files for adjusting all the numbers in an array because everyone always wants to multiply the entire set..
https://patchstorage.com/adjust-entire-set-compositor/

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willblackhurst
posted in technical issues • read morethis is what I get maybe youre using some other system..
the array might be putting zero into mine automatically.

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willblackhurst
posted in tutorials • read moreyes you take numbers random between 0-100 and then convert to decimal. 0-1 by dividing by 100
and then you subtract point 5 and you get a range between negative point 5 and positive point five. -
willblackhurst
posted in tutorials • read moreits like different versions of the same thing I was trying to figure out what you might need and show the other people on here
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willblackhurst
posted in tutorials • read moreI guess youre asking for beginner thing so Im just putting a tbf attached to a slider. so when you slide the slider it puts f and then b because trigger is backwards looking.

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willblackhurst
posted in technical issues • read moreusually you have to have the keyboard connected before you start pd.
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willblackhurst
posted in technical issues • read morethe most recent pd vanilla versions are some sort of mess. I still use 51.4 and I noticed people complaining about versions after that and I never updated. and I dont have the newest problems. so you might get an older pd vanilla and then resave your stuff from that and try it again.
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willblackhurst
posted in patch~ • read moreotherwise the sampler things in the regular help files are pretty high end.
