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willblackhurst
posted in technical issues • read morein my one I just install pd vanilla and then do sudo apt install gem. and then I dont have to do anything else.
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willblackhurst
posted in technical issues • read moreI had trouble installing gem as a beginner. until I switched to debian linux. then you can have sudo install it automatically and it works really well. pd vanilla also works better on debian . otherwise you could look at a debian installation and see what it lloks like and maybe get some clues from it.
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willblackhurst
posted in technical issues • read moremaybe its just tabwrite~ really.

youtube videos maybe has the correct bits this guy probably has it .

otherwise you take the start list array which exists at first and then use tabread it at the correct speed using a counter and then tabwrite it into the second array.
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willblackhurst
posted in technical issues • read moreif you want to use the outputs of your multi channel thing on multiple targets you could put sends on the outputs. then you put a multi- spigot machine on each recieve set of a target group. so you make all the different target supatches and just open one of them only at a time.
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willblackhurst
posted in technical issues • read moreput print under a regular line object and look at the numbers coing out of it. and look at the help file for line objects etc etc
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willblackhurst
posted in technical issues • read moreline regular / without tilda outputs numbers going from one number up to another. so if you make the number go the opposite direction then you might get a result. if you read your data with phasor which goes from 0 to 1 - there are example files around. zero is used as the start point and then 1 is used as the end point of an audio clip. in the examples you can run phasor from 1 back to zero Ive got a bunch of files on patchstorage. I learned from the pd-tutorial site as well. https://patchstorage.com/explore/?search_query=phasor&tax_platform[]=pd-vanilla&tax_post_tag=&orderby=modified&wpas_id=search_form&wpas_submit=1

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willblackhurst
posted in technical issues • read moreI dont care it was to get the project to work .
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willblackhurst
posted in technical issues • read moreok Ill go find it for you

I figure you could use that on the project they described
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willblackhurst
posted in technical issues • read more@whale-av well in the help file it has audio going in the top
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willblackhurst
posted in technical issues • read morenumbers come out the bottom as the music goes in the top
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willblackhurst
posted in tutorials • read more@jorbecke right it says there is a tutorial and then there is no link or anything. and then someone says theyve put a spanish one.
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willblackhurst
posted in this forum • read moremax has a free demo for 6 if you dont have it anymore.
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willblackhurst
posted in this forum • read moreyou could post screengrabs of your max thing. or you could list some of the objects maybe where it doesnt match .we could find work arounds. because it probably wont convert youll have to re-do some of it.
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willblackhurst
posted in technical issues • read moreI looked at the file but didnt look at a video. I think you dont want to put "texture" before mask. it goes after mask. you would check the two image channels separately and texture them to a rectangle one at a time maybe and then change it to mix with mask object and then texture to the rectangle.
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willblackhurst
posted in technical issues • read morethis one does looping of an array where the array is 3 x long of one part repeated 3 times.
the phasor starts at the start of the second loop and ends at the end of the second loop.https://patchstorage.com/no-click-phasor-looping-w-tabread-pd-vanilla/
so if youre using an array of static the phasor and tabread are probably doubling the last numbers of the array. because the read head probably falls over the end mark.
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willblackhurst
posted in technical issues • read moreI can practically make an entire video game in gem now. I havnt really run into information about how I might covert it to a final maybe for switch or steam. There are some dollar games on switch so maybe I could start doing that type of thing.. Let me know what works the best , or where to look.
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willblackhurst
posted in technical issues • read morewell the zoomed array probably has less numbers left to right and isnt any different really, its just a shorter list so it looks larger.
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willblackhurst
posted in technical issues • read moreIve got a bunch of files maybe for what you need I did some files for adjusting all the numbers in an array because everyone always wants to multiply the entire set..
https://patchstorage.com/adjust-entire-set-compositor/

