• sinewave

    This is great, thank you!

    posted in patch~ read more
  • sinewave

    @EEight No problem, I understand your position. Thank you for trying to keep the forum alive, it is valuable resource for both experienced and newcomers.

    posted in this forum read more
  • sinewave

    Hi,

    I am wondering why my post was deleted. Is it because the forum went down today? Not a big deal for me, I can repost it, but maybe there are more missing topics. Just a note to the forum admin...
    Cheers!

    posted in this forum read more
  • sinewave

    Hi all,

    I have some difficulties in figuring out how to correctly format MIDI notes on the pd's out. My sequencer is running in pd, sending note messages through [noteout] like this:

    [ \ ...midi note number
    |
    [$1 50(
    |
    [makenote]
    | /
    | /
    [noteout 1]

    I connected pd's Midi out to the some percussion VST in my DAW. Everything sounds and works fine, but when I try to record the midi notes coming into DAW, only the first note is recorded, although it is clearly visible and audible that DAW is receiving notes constantly.
    Has anyone experienced such problem?
    Thank you for the suggestions!

    posted in technical issues read more
  • sinewave

    Hi!

    I can't remember what's the message for changing the array's visual size. I want to create a simple zoom in/zoom out tool in pd vanilla.
    thank you!

    posted in technical issues read more
  • sinewave

    Hi there!

    Recently, I've upgraded from pd vanilla 0.43-3 to 0.44-1 and since then I can't choose ASIO Hammerfall DSP as an audio in/out.

    I found this interesting announcement from M. Puckette which says:

    _Hi all -

    Time for the first Pd 0.44 bug fix. I changed the choice of default API
    (so that MMIO is preferred to ASIO on windows; ALSA before jack on linux,
    and core audio before jack on Mac OSX - this is so that first-time Pd users
    who haven't yet chosen an API are reasonably likely to get audio on the
    first try.

    cheers
    Miller_

    Does anyone knows what I need to do to fix the problem?
    Thank you!

    posted in technical issues read more
  • sinewave

    Hi,
    this is a simple tuner abstraction (vanilla friendly). I tested it with guitar, and it seems to work fine. I couldn't fix the # (sharp) symbol issue, so it is displayed as "$" instead. Please, let me know if it needs some tweak to make it better...
    I hope someone find it useful.

    http://www.pdpatchrepo.info/hurleur/tuner.pd

    posted in abstract~ read more
  • sinewave

    Hi,

    I am trying to make an abstraction with one creation argument which can be a number or a letter. For example [my_abs 5] or [my_abs d].

    If I put [symbol $1] inside and put a number as an abstraction's creation argument, pd tells me that the object expects symbol. If I put [f $1] and put a symbol as an abstraction's creation argument, pd tells me that the object can't be created.

    It would be nice to have [anything $1]...

    What I am trying to do is kind of pc keyboard controlled switch, with the possibility to have both numeric and alphabetical key controls. [key] will be the easiest solution, since it outputs numbers only, but in that case, I will need to check which number corresponds with which key.

    Any suggestions, please?

    posted in technical issues read more
  • sinewave

    As a pd user and guitarist, I was dreaming of a open source stomp box which one can fill with his/her own pd patches. Searching the internet, I found this: http://www.shop.openstomp.com/product.sc?productId=1

    It will be really nice to use the pedal with pd, or at least, have the possibility to translate the pd patches into pedal's editing software. I am not a programmer, so I can only imagine how difficult would be to make pd work inside such box. What do you think, will it be possible?

    posted in I/O hardware diyread more
  • sinewave

    Hi,

    I can't get symbol "#" when trying to draw it on canvas. I am getting "$" instead (didn't became rich, though). Anyone has any idea how to hack that issue? The patch is in the attachment.
    Thank you!

    http://www.pdpatchrepo.info/hurleur/label_mistery.pd

    posted in technical issues read more
  • sinewave

    Hi,
    could someone suggest me a solution to fix the problem I mentioned in this post' title. I'm on winxp, pd-vanilla 0.43.0

    Thank you very much!

    posted in technical issues read more
  • sinewave

    Hi!

    Here's my modest attempt to create a simple oscillator. There are few basic, plus 6 random waveform presets. Additionally, you can draw the waveform in a table, or by using the sliders.
    Please, let me know if it works for you. I've created it in pd-vanilla and it works fine there, even if you change the waveform during audio computation, but when I tried to open it in pd-extended, it became a little bit crappy. And of course, if anyone has some tips on how to make it more CPU efficient, I'll be glad to accept your suggestions.
    Tnx

    http://www.pdpatchrepo.info/hurleur/waveformation1.pd

    posted in abstract~ read more
  • sinewave

    Hi!

    Is there a way to filter out sudden jumps of values? Let me be more specific; I need to control oscillator's frequency with a ribbon resistor. Everything sound ok until I lift my finger off the resistor, actually, the output suddenly jumps to it's highest value. Ideally, it should stay at the last note I played, something like "hold" function on some keyboards. I know that it can be done in electronic part of my controller, but I wonder is there a way to do it in a patch. I'd like to make it in vanilla since it's much more responsive in my system (winxp).
    thank you.

    posted in technical issues read more
  • sinewave

    Hi!

    Is it possible to send messages to an array which has $0 in its name? Something like this:

    [; $0-myarray sinesum 512 1(

    If I send the message like above, i got this on the main window:

    0-myarray: no such object

    I assume that messages cannot generate unique numbers instead of $0 symbols. Is there other way to solve it?
    thanks.

    posted in technical issues read more
  • sinewave

    Hello there!
    Is it possible to route lists according to it's 2nd element? Let's say I have two lists, 10 1 5 and 11 2 7. What I need to do is route them on different outputs, but the second element of the list is the key element which tells the routing object where to output the list.
    Seems like a very simple problem, but I couldn't find a solution.
    Thanks for your help!

    posted in technical issues read more
  • sinewave

    Hi there!

    In the example "3-4-2-10-karplus-strong3.pd", there is a calculation which goes like:
    [expr 44100/($f1*1.09545)*0.025)]. I cannot understand what 1.09545 and 0.025 stands for. I cannot understand the logic of it. I'm not skilled in math, so I
    need to visualize things in order to understand them. Can somebody
    explain me that calculation. The example patch is in the attachment.

    Thank you.

    http://www.pdpatchrepo.info/hurleur/3-4-2-10-karplus-strong3.pd

    posted in technical issues read more
  • sinewave

    Hi,
    I'm having a problem making a logical part of a patch which should output 0 or 1 depending on the keys I pressed on MIDI keyboard. For example, if I press only one key, output 0 and midi number of the key. If I press 2 keys at the same time, output 1 and midi number of the lower key.
    Any help is welcome.

    sinewave

    posted in technical issues read more
  • sinewave

    Hello!

    Is it possible to find out what is the x-y coordinate and creation number of any object/message/number box in a patch? By "creation number" I mean ... the first object created in a patch is numbered 0, second is numbered 1 etc. I know I can see all those details if I open the patch as .txt file, but I'd like to have such info inside the patch I'm working on.
    Thank you for your help!
    sinewave

    posted in technical issues read more
  • sinewave

    Hi!
    I cannot figure out what is the canvas' position related to. For sure it is not related to display's pixel numbers. And what's more confusing, when I move the canvas around the patch, I get coordinates which are not related to it's parent window. To better understand what I'm talking about, take a look at the attached patch.

    Thank you!

    http://www.pdpatchrepo.info/hurleur/canvas_position.pd

    posted in technical issues read more
  • sinewave

    Hello there!
    Is there an object which routes the output depending on increment/decrement of it's input?

    something like this:

    [number box]
    |
    [???object]
    | |
    inc-out dec-out

    I'm almost sure I heard about the object in the past, but right now I cannot remember the name.

    Thank you!

    posted in technical issues read more
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