• hardoff

    been listening to heaps of jeff mills / robert hood / damon wild, that sort of techno lately. the influence seems to have crept through into this little jam i just did . it was 3 sample players playing samples of sounds all originating in pd, and then a couple of pd effects. just basic stuff from the diy library i posted a while back. controlled by computer mouse.


    posted in output~ read more
  • hardoff

    i am looking for:

    * audio files (sounds, tracks),
    * audio patches that generate samplable output.

    i need them to be made in pure data*, and only pure data. further explanation of that in the next post...

    if you have anything that you could 'donate', or if you know of an existing piece, then please add a patch or link to this thread.

    thanks.: matt

    posted in news read more
  • hardoff

    | [values from 2000->20000]
    | /
    [*~ ]

    it's like the sound of putting a t-shirt over your head in the shower times 1000.

    posted in patch~ read more
  • hardoff

    here is the updated version of my DIY library. it is a collection of various useful audio modules for music production.

    unfortunately my pd computer packed it in last week, so it is in a bit of a 90% completed state, but there should be enough stuff to play with until i get a chance to get in and get it all 100% done.

    open 000-introduction.pd to get started.


    posted in patch~ read more
  • hardoff

    for a long time, i have been using 'cut everything into 16 equal sized chunks and then rearrange them' sample slicers. however, unless you use really even 4/4 loops, the end result never sounds really good.

    so today i made a couple of abstractions that let me visually choose which sections of a loop i want to trigger.

    the first is [breakpoint-maker], which you can use to line up your sample cut points and create a message box with all your cut-point data.

    and then the second is a little player abstraction called [smp-slice] that allows for pitched playback and sequencing of the sample sections.

    much nicer and cleaner sample cutting for sure.

    (edit - just added a little 5ms envelope to the player to avoid some clicks)


    posted in patch~ read more
  • hardoff

    meant to post this ages ago, but never remembered.

    this is a stereo delay line granulator that takes audio input, and breaks it up into grain clouds. the resynthesized results can sound like raindrops, gibberish elf speak, pitch shift, reverb, etc...depending on the settings.

    sorry that the naming of the patch is in possible poor taste.


    posted in patch~ read more
  • hardoff

    In the coming weeks and months i will release lots of stuff i have been working on as a library of pd modules called the 'DIY-LIBRARY'

    part one is "DIY-perk"

    11 tweakable percussion sounds all programmed in fairly simple (mostly vanilla) pd.





    FM HIHAT (thanks to andy obiwan)

    COWBELL (maybe not actually a cowbell)

    LOW TOM (thanks to stefan ichabod)

    HIGH TOM (thanks to stefan ichabod)

    AK47 GUNSHOT (thanks to andy obiwan)


    CRASH CYMBAL (thanks to stefan ichabod)

    requires a basic pd-extended installation (google 'hans pd installers' if you don't have this)

    sssad is used for the state saving, and is included in the .zip

    i have included a very basic generative sequence to demonstrate the sounds, but please sequence and mix using your favourite pd techniques.


    about 50 modules for building synths and effects units. stay tuned.


    posted in patch~ read more
  • hardoff

    It's been about 5 years since i played with the actual buffer override plugin, but i think this patch does basically the same thing.

    stutters your audio up if you're into that sort of thing.

    also contains a nice little grid abstraction based on Chris McCormick's s-abstraction controller.

    pretty sure it's all vanilla pd.


    posted in patch~ read more
  • hardoff

    finally found what i was looking for. [para_bp2~] in the iemlib, perfect for building a parametric eq.

    you can chain as many of these together as you need.


    posted in patch~ read more

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