• bonehead696

    @alexandros
    thanks! that's great will give it a go and let you know how it goes

    posted in I/O hardware diyread more
  • bonehead696

    Hi there,

    just wondered if anyone has been controlling neopixels with pd extended?
    I know this is possible with maxmsp amd my arduino, but i'd like to do it in pd.

    if anyone can point me in the right direction, greatly appreciated

    drew

    posted in I/O hardware diyread more
  • bonehead696

    Hi there,

    trying to reconnect with my arduino - it's been a while.
    used to work on this computer, but now I get this error

    flatspace/comport $1 57600... couldn't create

    I am using pduino 0.5

    have tried to search forum, but the search comes up empty.

    Could someone please point me in the right direction,

    thanks

    drew

    posted in technical issues read more
  • bonehead696

    hi there,

    trying to use the attached patch - thanks to Cacatoes, to load a large (long length - 10min to be exact) sample into a player...

    I need to use four of them, so thought I would add a $0- to the beginning of the message to have individual arrays/tables etc... but keep getting the following errors

    error: 0-my_sound_file: no such object
    error: 0-my_sound_file: no such object
    print: TABLE RESIZE COMPLETE
    error: 0-my_sound_file: no such table
    ... you might be able to track this down from the Find menu.
    error: 0-my_sound_file: no such object
    print: DONE LOADING FILE

    also no audio seems loaded into the table

    sorry for my ignorance, any help greatly appreciated

    drew

    http://www.pdpatchrepo.info/hurleur/load_large_file.pd

    posted in technical issues read more
  • bonehead696

    i'm using a sampler based on the attach patch for playback and looping of soundfiles.
    (my patch is a bit messy, so i've attached tutorial it's based on)

    my samples are approx 10min long, but the sampler won't load the whole 10min of the file...

    how do i adjust the length the array, or soundfiler will load?

    any elp appreciated

    drew

    http://www.pdpatchrepo.info/hurleur/3-4-2-3-sampler3.pd

    posted in technical issues read more
  • bonehead696

    hi there,

    looking at using the looper using a live input with delwrite~ and vd~ with buffer.

    I want to adjust the length of the loop on the fly as it is buffering the live input. Keep getting clicks though whenever I adjust the loop length.

    is there any way to smooth out the loop length changes so I don't get clicks?
    patch attached with a line object added, but that hasn't worked.

    any help greatly appreciated

    thanks

    drew

    http://www.pdpatchrepo.info/hurleur/3-4-2-5-loop-generator2.pd

    posted in technical issues read more
  • bonehead696

    hi there,

    looking to use an fm or additive synth and want to know how to sustain a note.
    basically i want to be able to recognise key on and key off (using key & keyup) as the duration of the note and have either an envelope or something control the attack and sustain (for the duration of the key held) and release (when the key is released via keyup)
    i.e.
    key - send note number message and sustain and/or hold until
    keyup - send note off message - release

    does that make sense?
    any help or pointers greatly 'predicated

    thanks

    drew

    posted in technical issues read more
  • bonehead696

    hi there,

    on macosX 10.8

    is there anyway to have multiple audio devices as inputs?
    I am using ma moth 4pre for mic inputs, but would also like to use a headset connected to the computer via USB.

    output can be all through the moth so no problem there.

    is this possible?

    thanks

    drew

    posted in technical issues read more
  • bonehead696

    hi there,

    I'm controlling a grid with movement, and want the grid to send a bang when activated on that square. I only want the bang to trigger when the square is activated and then not trigger until revisited after other squares.

    Have tried using change, but doesn't seem to stop the squares keep triggering when the dot hasn't left that square yet.

    any ideas why?

    thanks

    drew

    http://www.pdpatchrepo.info/hurleur/mine_field.pd

    posted in technical issues read more
  • bonehead696

    Hi,

    sorry for multiple post, but this might be a bit neater and easier to navigate patch.

    I'm using this sample-looper from PD tutorial, although have modified a bit in my version.

    I would like to be able to bang or trigger sample to jump to left limit locator at any time during, before playback, or after playback has stopped. This would be so multiple loopers can be synchronised to start together.

    I have fiddled around with it but cannot find a way to do it.

    Does anyone know of a solution?

    thanks

    drew

    http://www.pdpatchrepo.info/hurleur/3-4-2-3-sampler3.pd

    posted in technical issues read more

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