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ben.wes
posted in technical issues • read more@nycjacqui said:
but still can not use gemwin and DSP at the same time. whichever order i try, pd freezes.
damn. that sounds bad. i can't reproduce this here on macOS (M4, Tahoe, Version 26.5). can you give more details? does it happen for a very simple example (just a gemwin that receives create, 1)? freeze means it's still responsive, but very slow? or completely frozen? any more details welcome! hope, this can get solved!
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ben.wes
posted in technical issues • read more@y0g1 said:
This signal is long, a few samples long, and I was scratching my head to find a way to turn it only into a 1 sample long impulse. It would make my life much easier.
i'm really not sure if i understand - but if it was only about that, a simple clipped derivative should be enough?
[rzero~ 1] | [max~]but based on the rest of the discussion, it sounds like you want to know which mic received the first input? i assume that it's not enough to have this per block though - since some mics might have a rising edge in the block after the mic that detected first? (EDIT: when handling things on control rate)
EDIT: it should be doable though to only trigger one impulse each time after a defined "cooldown" period (not sure about the proper word here) on signal rate.
EDIT2: and if it's about counting samples from the first hit to the others and then triangulating - that should also be achievable. let me know whether i understand correctly first.

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ben.wes
posted in technical issues • read more@whale-av i'm afraid that changing computer time won't have any effect. there's exactly one file on deken per system for version
0.94-snapshot. other externals preserve old versions (that become visible in deken results when the Edit->Preferences setting "Only show the newest version of a library" is unchecked). but deken didn't receive a version increment for quite a while and just overwrites previous snapshots.it might be worth following the instructions in https://github.com/umlaeute/Gem/issues/541#issuecomment-4354638261 though.
cheers,
ben -
ben.wes
posted in technical issues • read more@manuels said:
@ben.wes Oh, I think I completely missed your point ...

no worries. that was an interesting hint nonetheless!

disarm the switch after every crossing instead every switch
now i feel completely stupid, haha. of course that's the proper solution! there's no reason at all for not just resetting on every crossing!
i assume that i was too much influenced by a zero-crossing switcher abstraction i built in the past that required feedback in a similar case. thank you!
EDIT: and obviously, there's no need for the [sgn~] (sign) object. [>~ 0] is enough and i really hope that https://github.com/pure-data/pure-data/pull/2054 will make it into vanilla soon!
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ben.wes
posted in technical issues • read more@manuels said:
@ben.wes You could use [cpole~] instead of [rpole~] like this: audio-rate-toggle.pd
thanks! - this seems very interesting! i never used [cpole~] so far and will play around a bit with it these days. but i admit that i don't get yet how i would use these states here to "disarm" the flipflop mechanism immediately after a switch?
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ben.wes
posted in technical issues • read morethis should hopefully work correctly for switching only after impulses:

EDIT: without
block~ 1, there's a risk of directly switching back in the same block while the switch is still armed. so this is not very elegant. if anyone knows how to tackle this without 1 sample blocksize, let me know! -
ben.wes
posted in technical issues • read morea bit late to this and nice approaches were already mentioned. but since i just built a
flipflop~abstraction a few days ago, i felt like joining this discussion anyway.
here's a patch that uses this to switch signals when they're crossing while sharing the same direction:

flipflop~is this:
this obviously relies on the
zexylibrary. time to lobby for https://github.com/pure-data/pure-data/pull/2054 ... but these compiled objects can be replaced with vanilla stuff if needed.patches:
switchoncross~.pd
flipflop~.pdPS: this obviously happily switches the signals on every crossing. if you want to "arm" the switch through a trigger, it'll need to handle this additional "armed" state which then get's reset by the next crossing impulse ...
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ben.wes
posted in pixel# • read morejust a short update for the record here - this is fixed with https://github.com/umlaeute/Gem/commit/6c321961440a99ec1e4515284a990286fcf5a041
(see issue for more details)
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ben.wes
posted in pixel# • read more(sorry if someone already read about this issue on discord - should have posted here right away since the forum gathers quite a bit more experience ... in my experience.
)i'm currently experimenting with some mechanisms to scan visuals for audio generation. it's quite fun - but for whatever reason, it seems like Gem is applying some kind of gamma correction when i load images via [pix_image]. i'm loading this image here, which should have a neutral grey in its center - rgb
(128, 128, 128)...
... but when i display it (or work with the values in shaders), the color at its center is read as
(109, 109, 109). does anyone know what the hell is going on there - and how i might avoid this?here's the texture processed by a shader that displays its distance to neutral grey - it's obviously far from the center:

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ben.wes
posted in technical issues • read morenot sure if i really got the idea - but based on the previous discussion and contributions, i came up with this patch to avoid unwanted output of intermediate states:
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ben.wes
posted in patch~ • read morethis is rather experimental and also far from practicable (and certainly not what anyone is looking for when patching DSP stuff) - but since it came to my mind in this context, i'll leave it here anyway: with Gem, you can shift the oscillator computation to the GPU. there is an example for this in
examples/10.glsl/18.additive_audio_synthesis.pd. -
ben.wes
posted in technical issues • read more@jameslo said:
Woah! Look how similar my patch is and how little is missing:
haha, that really seems quite similar - and elegant.

actually,
cnv-help.pdexplains everything quite well! see thepd propertiesandpd positionsubpatches.
i slightly changed the color for the background cnv. so that's not completely coincidental, i admit.
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ben.wes
posted in technical issues • read moremaybe it's not a bad idea to check out data structures again after they received some updates with the latest pd versions! - but in this case,
cnvobjects withelse/canvas.mouseseem to work reasonably well.
not sure this is the most elegant way - but it works:

here's the patch: reaktor-control.zip -
ben.wes
posted in technical issues • read more@HannaGen said:
a pre-cooked filter for the A-weighting curve
not sure if precise enough (although the error curves look really good!) - but here is a nice source for biquad coefficients for an A-weighting filter at 44.1 and 48 kHz:
https://jenshee.dk/signalprocessing/aweighting.pdf (from https://jenshee.dk/signalprocessing/signalprocessing.html)In Pd, at 48kHz, this translates to:
[biquad~ 1.34731 -0.349058 0.965251 -1.3473 0.382051] | [biquad~ 1.89387 -0.89516 0.94697 -1.89394 0.94697] | [biquad~ 1.34731 -0.349058 0.646665 -0.383622 -0.263043] -
ben.wes
posted in technical issues • read more@morast said:
i posted the issue to the mailing list.
hi moritz! i might have missed something - but i can't seem to find a report on the pd-list?
please feel free to create an issue for this on https://github.com/pure-data/pure-data/issues (ideally with system details and the above screenshot). certainly sounds like a relevant issue. -
ben.wes
posted in technical issues • read more@whale-av thank you for the pointer, david! i've stumbled upon her site multiple times in the past years (mainly through old threads on this forum, i think). she made incredible contributions to the Pd world! i've yet to properly work through this stuff though ...
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ben.wes
posted in technical issues • read moreglad you found a good solution! and thanks for your words
- but i'm actually just starting to learn a bit more about that frequency domain stuff. and i think that my patch still has quite some flaws concerning the scales for example! anyway - i'll try to clean this up a bit more and share when ready (also to document it for myself) ... would be fun to check out your result as well! -
ben.wes
posted in technical issues • read moreok, damn ... this solution with iem_tab was really pointless! feeding back the signal as you did is smarter and certainly more efficient! i also like the approach using
max~to keep the immediate peaks. so here's now an all vanilla solution (except for thetabredrawi'm using to redraw the array). thanks a lot for the inspiration!video: 2025-05-08 16-44-26.mp4

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ben.wes
posted in technical issues • read moreyep - smoothing the spectrum with a lop~ was not a good idea, i assume. and also my convolution with the kernel i used was not a good idea, since it created an offset of the frequencies in the final spectrum. but that smoothing kernel can also be properly represented really symmetrically if half of it is in the negative frequencies (at the end of the array). and i omitted the convolution with
tab_convin favor of frequency domain convolution with vanilla objects which should be quite fast as well:
the smoothing kernel in this case is just a 64 sample hann window (split in half). barely visible here - and possibly, it might be a good idea to use an uneven width and offset it. not sure ...

here's the result (original, smoothed values and smoothed spectrum) - looks quite correct. there's a 4000Hz signal peak here besides the pink noise now that makes it more obvious:

