• 60hz

    Thanks @Jona
    I think I need to re-compile ofelia :/

    posted in pixel# read more
  • 60hz

    Hi,
    Do anybody know a way to display something using 2 monitors with ofelia?
    Using Gem it was easy, but I didn't find a way to make it works with ofelia yet.

    I wonder if I need to compile ofelia with specific GL window settings class like ofGLFWWindowSettings...

    Thanks!

    posted in pixel# read more
  • 60hz

    Don't the temporary mode made for that?
    Simply hold ctrl or cmd while in edit mode to interact is the best thing possible for me since it synchronises a minimal left and right hand action pretty well ;)

    posted in news read more
  • 60hz

    Any error messages in terminal?
    Did you run the script inside: Ofelia/scripts/Linux64/updateOF.sh ?

    You can also create an issue here: https://github.com/cuinjune/Ofelia/issues

    posted in news read more
  • 60hz

    @nhouse
    Under OSX, I just replaced the os.system line with:

    os.system("echo '" + message + "' | /Users/path_to_pure_data/PureData.app/Contents/Resources/bin/pdsend 3000")

    And yes, the bang came into pd for me

    posted in technical issues read more
  • 60hz

    @whale-av said:

    Maybe python cannot actually find the pdsend binary?

    Maybe yes, under OSX, I changed to an absolute path in order to make it work actually...

    posted in technical issues read more
  • 60hz

    @nhouse said:

    https://github.com/Nhouse111/Python_to_Puredata.git

    Tested and It works on OSX, as soon as you put the same port number (your script has 6000 and your pd patch have 3000 in your exemple)

    posted in technical issues read more
  • 60hz

    I have updated many abstractions, and changed a bit the way some works...
    It was ok for my last workshop, but still thinking about a way to make it better.

    posted in pixel# read more
  • 60hz

    yes, thanks all!
    I will make an abstraction of it right now ;)

    posted in technical issues read more
  • 60hz

    @oid Thanks, but this is for list... I need to do it on symbol.

    @jancsika I see, I remermber that I did something like that not so long time ago but with [list fromsymbol]. But this simple symbol concatenation is a bit missing in pd.

    posted in technical issues read more
  • 60hz

    Right now if I want to join "symbol A" and "symbol B" to get: "symbol AB", I can:

    • use [mergefilename] from iemlib, or [sprintf] from cyclone or use a [string.join] from ceammc.
    • Or I can make a list and have a "$1$2" message box... but message won't make it usable with extendable list.
    • vanilla abstraction [l2s] could not do it because it will need a delimiter symbol and will return A/B for instance...

    So is there a [mergefilename] vanilla abstraction somewhere?

    posted in technical issues read more
  • 60hz

    thanks @seb-harmonik.ar, I will try the tcl 8.6.10 version with ceammc.

    And your are right about the patch bug, it was my mistake, I just messed with some tcl files and forgot about it, so sorry for the noise!

    posted in news read more
  • 60hz

    @seb-harmonik-ar
    I have many little ui bug with the last version of next compiled with tcl/tk 8.6.11
    https://github.com/sebshader/pdnext/issues/2

    Is there any needs for this pecific tcl version?

    posted in news read more
  • 60hz

    @Jona said:

    @ddw_music my mistake. i was not thinking in the fast prototyping way...
    maybe was irritated by:

    if type(window) ~= "userdata" then;
      window = ofWindow();
    end;
    ;
    

    do you still need that if you have an [of.window] object?

    Modularity imply a new set of problems to solves since many duplicated object can be created, and this might result in a mess sometimes.
    I did this to simply avoid to create many instances of of.window.
    I think it should do something like "If no of.window instance exist yet, then create one."
    I did the same for the camera.

    I don't know if it's the best way to do, but it works as far as I can tell.

    posted in pixel# read more
  • 60hz

    yes, it works well with vanilla in OSX 10.15.4 for me.

    I talked about the Right clic -> property on any ceammc ui objects

    posted in news read more
  • 60hz

    @seb-harmonik.ar
    That's great!
    All is working nicely with the next ceammc pre-release, the only drawback I see is that all tick boxes doesn't work in ceammc properties:
    https://github.com/uliss/pure-data/issues/118#issue-830759712

    I think it might be related to tcl/tk 8.6.11...

    posted in news read more
  • 60hz

    @seb-harmonik.ar would it be possible to update your mod to pd source 0.51.4 ?
    The next ceammc lib will need last pd to have all of the features ;)

    posted in news read more
  • 60hz

    There are still a bug with lights... for example the light is following camera orientation, if you change camera orientation you will notice it...

    posted in pixel# read more
  • 60hz

    Yes, traditionnal lights in openGl are not easy to understand, and maybe a bit deprecated now (if I am not mistaken, glsl lights have better results...). I read on the openframeworks forum that area lights only have some effects with openGl set > 3, more infos here:

    https://forum.openframeworks.cc/t/understanding-oflight/26230/3

    posted in pixel# read more
  • 60hz

    Very nice @ddw_music

    without touching Lua code directly:

    I am curious about the progression, do you think it could be added to the list of abstractions soon?
    I am curious about the needed changes required if it is the case?

    Cheers!

    posted in pixel# read more
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