My nightly sketch came up with this gate/ducker.
Left inlet is signal to mess with, right is external key.
Can be used for 'musical' duck or mangled foldover.
Quack~
My nightly sketch came up with this gate/ducker.
Left inlet is signal to mess with, right is external key.
Can be used for 'musical' duck or mangled foldover.
Sweet. Can't have enough dynamics effects like duckers, compressors and expanders!
If you make a collection of these, should be added to extended... although theres lots of
others it doesn;t hurt to have too many unique interesting versions because then you can
find one that works just right for a track.
Instead of a linear fade try a half cosine (equal power) as for panners, it makes ducking less
"pumping".
Use the Source.
not on my audio computer at the moment, so i can't try this, but it sounds interesting. not ever heard of a duck in the musical sense before. thanks for posting it.
i'd also be really interested in more dynamics effects too. i have a really sweet pd compressor on a broken hard drive and can't for the life of me remember where it's from.
@obiwannabe said:
Instead of a linear fade try a half cosine (equal power) as for panners, it makes ducking less
"pumping".
Wait... *less* pumping? Isn't that the point? Joking... that's actually the next step. Would that be something like this;
[line]
|
|
[cos~]
|
etc...
Which leads to the next question.. how to apply an exponential fade, and normalize it. that is, to get from 0.001 to 1, or from 0 to 360; exponentially.
--Nestor
do you get error messages from this patch? i did.
there is a subpatch there where a couple of [delay] objects are connected to [0 $1( message boxes.
replace [delay] with pipe and it works fine.
@hardoff said:
do you get error messages from this patch? i did.
there is a subpatch there where a couple of [delay] objects are connected to [0 $1( message boxes.
replace [delay] with pipe and it works fine.
Yeah, realized that right after I shot it off....
@nestor said:
Wait... *less* pumping? Isn't that the point? Joking... that's actually the next step. Would that be something like this;
[line]
|
|
[cos~]
|
etc...Which leads to the next question.. how to apply an exponential fade, and normalize it. that is, to get from 0.001 to 1, or from 0 to 360; exponentially.
--Nestor
LOL, pumping is always good, just not with ducks.
To get the 1/4 cosine curve you need something like
[line]
Use the Source.
@obiwannabe said:
To get the 1/4 cosine curve you need something like
[line]
- [- 0.25] [cos]
I m looking for this...can u explain with a practical patch explain...thanks
[line] should output 0-1. So it's more like:
[trigger b b]
| /
[1 100( [0(
| /
| /
| /
| /
| /
| /
[line]
|
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