is there a limit in how many s~/r~ connections i an have in a patch?
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R~/s~ question
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I didn't think so. But you can not have multiple [s~] objects with the same name but as many [r~] as you want. For the [throw~] and [catch~] objects, it's the other way around.
|] [] |.| ][|-| -- http://soundcloud.com/domxh
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yes that is clear...
this is another problem -
> this is another problem
Just a guess but the order of creating [s~ ] and [r~] affects how the DSP code works. Sometimes you get problems in complex patches with feedback when the evaluation order is wrong. The only way I know to fix that is to delete the [s~] and [r~] and replace them. If you have subpatches or abstractions start at the innermost level, test each part and move outwards to the global patch.Use the Source.
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yes...you said that before.
it seems to me very unpredictable what affects what.
f.e in one case othing worked but a direct connection with inlet~ and "wires".
then as i made an abstraction with the input in it it also worked with s~/r~.
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the othe major prob. is to find why readsf in some " loop mode" causes cp load to rise form round 70 to 90/100 and stays there. after a while of playing.