Hello,
I made a little abstraction based on the first freeze patch ralph posted which I love for its simplicity.
What I realy needed was something that produces warm textures, so I naïvely implemented Paul nasca's idea of randomizing the phase. I didn't think it would work but it does (with large block) and it sounds realy good!
I have a question but first I have to explain what I tried to do:
To continue with this very naïve version of the PADsynth, I wanted to record a sample out of the output that would be naturally looped, but I didn't manage to do so, this is from Paul Nasca's description of his algorithm:
"This algorithm generates some large wavetables that can played at diferent speeds to get the desired sound. This algorithm describes only how these wavetables are generated. The result is a perfectly looped wavetable".
What I did was to put a [once] under a [bang~] and write the sample in a table the length of the block~. From my limited understanding of fourier transform I thougth that a hole window would produce a periodic signal.
What should I do to produce a looping soundfile? Is there a problem with the overlapping perhaps?
cheers
Allister