Strange,
when i use pix_yuv -> anything it made this kind of strange artefacts ....
if i reconvert with pix_rgba, these shit keeps goings:
All these red and green block have nothing to do with the original picture...
Do you know why it happens , and how i could fix it ?
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GEM pix\_yuv dirty artefacts ...
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i'm sorry neko, i have no idea of the answer, but THAT is a great picture!
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i personally enjoy the ' < what the fuck? '
i have seen markings like those before when i am working with pixel type stuff. it looks like it's not using pixel data for the whole image...like it's repeating a part of it (but not the right amount of). if i have some time i'll look at some of my GEM stuff and see if i can figure anything out.
-zac -
some word in this let understand that yuv is not really supported on both win32 and Linux GEM
then, i have no found any way out with this...
We have done with this bug, raw style
Gem on windows have to stay with 3D stuff, i think next time i'll use Pidip for these video purpose.
... and if you are in Paris, you could check the patch run here
...if it haven't crash... hehe -
YUV works fine on linux/w32 (but is not directly supported by the openGL-drivers, so an additional conversion has to be done)
the artefact you are encountering is due to non-clipped parts in the RGB->YUV (and/or vice versa) conversion.
this has been fixed in the CVS version.