I would be very interested in exploring things like that, but don't know where to start.
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Are there any resources on manipulating waveforms in interesting ways, like for example mirroring a waveform along either axis, or something similar to the bend options in serum?
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@seb-harmonik.ar thanks!
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@seb-harmonik.ar how did you get the custom colors? I would very much like to make the canvas black and everything else red, but can't figure out how.
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@bocanegra thanks!
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inversion per pole is not very interesting, but it is also not very difficult: * -1, + 1 if it is >=0, , * -1, - 1 if it is <0.
for wavesets try: lowpass, highpass, phase distortion (if phase is not available, create one from the length), FM, AM, and RM using a cosine - or shorten it and leave gaps in the unused space.
then of course crossmix against a completely different wave, layer with other waves, and combiniation of all these basic techniques.
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@schitz I use my mod https://github.com/sebshader/pdnext/releases/tag/0.51-4.
https://forum.puredata.info/topic/10943/a-little-pd-mod
There are also ways of changing things like the canvas background color in vanilla by editing the .tcl files included with the pd distribution. -
@seb-harmonik.ar that's super cool, I'm definitely switching over to your mod! Thanks a ton.
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@seb-harmonik.ar I was wondering if you had any ideas on how to reduce clicking when I'm modulating the shape of the phasor? The clicking is actually kind of pleasant, but I would like to have some control over it. I have tried smoothing the modulation going into the number box above 'select', but that doesn't seem to affect the clicking at all.
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@schitz I haven't tried out the patch, but there are several control messages going into signal objects (I count 3) - those are the usual suspects when you get clicks/glitches, and can be remedied with [line~] or [lop~] objects in order to create smooth transitions
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@bocanegra Oh, I see! I was smoothing the input of the calculation instead of the output.