@60hz said:
I tried pd-l2ork version based on purr data and a fresh version Gem is included. But, under macOsX, Gem is very unstable and tricky recently...
OK, maybe I'll check a more recent Mac version.
I did have to advise one student to change [gemwin].
That's why I am using ofelia abstractions in class which are simple but works everywhere (Windows/OSX/Linux).
Yes, I remember those. They are truly impressive!
Unfortunately, I had to give up on them because of the lack of pix_ filters. I had started on an [of.shader] abstraction -- and actually got some basic shaders to run successfully! -- but something in my modifications to support this ended up breaking the behavior of multiple drawing chains. That is, I saw buggy behavior in my branch, but when I opened the same test patch using your branch, the bug disappeared. At that point, I had to decide that I don't have time to debug this (and, even if I did debug it, that would mean creating and maintaining a library of shaders, which... let's look in the dictionary under "time sink"...). So... back to GEM. I wasn't super thrilled about that (Ofelia seems more modern in a lot of ways) but teaching load and paperwork are increasing and I haven't been able to work on any of my own music for the last three months, no way I can carve out time for a huge project in an area I'm not even expert in.
@danomatika I did see the e-mail that the no-edit-on-move has been merged. Thanks!
Now, wait for Purr Data to catch up which is probably not a simple merge.
hjh