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Looking to build a 16 step drum sequencer..
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@matchboxyouth the pd floss manual shows how to build a step sequencer, just replace the sliders with toggles, and how to load samples. To do drag and drop I think you would have to delve into data structures. http://write.flossmanuals.net/pure-data/introduction2/
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Hey, yeah I was looking at that earlier, thanks. I mean I can trigger samples and I am using essentially the same idea from that floss doc in regards how you go through a 16 step sequence, but how I control when a sample is triggered and not triggered I cannot figure out. I've shared my patch so far. As you'll see the sample is triggered on every step. But I'm trying to figure out how I skip steps by disabling the toggle somehow. And likewise when the toggle is on, it then triggers the sample. I would like to have control of when toggles are triggered and not triggered, as opposed to the metro object always controlling that. Seems such a straightforward idea but I'm absolutely stumped for now..
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@matchboxyouth You can do it like this: drumsequencer copy.pd
You can make the GUI nicer by using sends and receives and using GOP if you like.
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@ingox Thank you!! You are a hero. A simple float object was all I needed there. I will indeed use send and returns to tidy it up at a later stage. Thanks again.