Hi guys.... I am currently working on putting together a custom vintage sounding sampler in PD....
I realized that most tutorials, exemples and ressources online are very concerned about ANTI-ALIASING (ie how to not get aliasing in the sound).... My goal is pretty much the opposite ... I DO want aliasing and I want the texture of the aliasing to change when the playback speed of the wav file changes... So I am guessing the pitching part has to come after the part that introduce aliasing to the sound...
So far, I am playing with the phasor, samphold and a vslider to pitch up and down .....
I would like to know if there are any other ways to do this and/how I can improve the process ?
Thanks in advance (while I keep browsing the web looking for ideas and inspiration )