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shncbstr
Hi guys,
I'm trying to put two particle system in the same gem window and I have some trouble to do it.
I've got 2 gemhead in 2 different patches but one of the patch has a influence on the other particle system. it start every time I connect my [part_velocity] to my gemList.
Is there any trick to have two particle system with two complete different arguments.
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shncbstr
Hi everybody,
I just passed a night on this and i going to get mad with this problem...
I would like to generate a white square that move everytime i send a bang. this is going to happen a lot of time so i'd like to do it dinamicly...
So I have my patch :
[gemhead]
l
[translateXYZ]
l
[rectangle]I realy don't understand how i can "call" this patch dinamicaly so that every bang send add a new rectangle and do not erase the first one...
Thx for your answers!
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shncbstr
I have some trouble to instal this library... Is there any other way to simply delete a subpatch?
find and cut seems to crash pd... I could use edit mode to cut but i don't know how it works...
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shncbstr
Hey Alexandros, it works fine, thanks a lot !
I just still have a proble with the delete beacause I don't have the canvasdelete patch...
could you tell me more about this? thanks again!
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shncbstr
Yes it's exactly what I needed, i'll try it this weekend and tell you if it's work..
Huge thanks alexandros -
shncbstr
I do not have the time to analyse your patch for the moment but it's something like this i was looking for!
Thx
I still havec a question... Is it possible to 'kill' some square after a moment to save memory cause i could have a flow of 100 gem object in the same time...