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sglandry
Instead of an [import mrpeach] object, you can just just put mrpeach/ in front of the object you want to call. Like [mrpeach/udprecieve 8000].
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sglandry
I just got a MPK mini midi controller and want to start controlling stuff in my pure data patches.
Is there any quick way to get around not having a [midiin] object in windows?
I have my MPKmini2 selected as my MIDI input device in Pd's settings.
But I get nothing using the [ctrlin] or [hidin] objects. What am I missing?
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sglandry
So from my understanding there is no way to make the gem window itself semi transparent? I would also be interested in using a Pd patch to make a prototype HUD for our driving simulator. It would be so easy to design it in Pd, and just move the window in front of the driving simulator visuals during a drive.
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sglandry
Pd is surprisingly good at visuals. Quickly whipped up a pilot study for my lab-mate's in-vehicle UI study. Also made a 2x2, 3x3, and 4x4 grid for easy medium and hard mode. The hand tracker is the Leap motion camera.
- Provides auditory feedback of what zone you are in so you can keep your eyes on the road.
- Randomly picks a new target zone and announces it every 10 seconds using [urn].
- Collects reaction time, accuracy, target zone, and trail # and outputs to a .txt..
If anyone else has a leap camera, here's the code.
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sglandry
Thanks! I obviously didn't know that object existed. I'll have to test it out with some movement data to be sure, but I think this will be a huge step forward.
If I wanted a less fine grain measure (rolling velocity over the last second if I'm getting a position reading 60x/second, could I just zl group 60 and take the mean of that list every second?
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sglandry
I'm trying to get my phone's gyro/accelerometer sensors to talk to a pure data patch in a self contained app.
I tried learning android studio with libpd, but dear god I'm not ready for that kind of commitment in my life just yet.
I can run Pd apps on my phone with the PdDroidParty app, but I'd have no idea how to get the sensor data into PdDroidParty.
I just found that that processing has an android mode, which makes it 1 bajillion times simpler to make an android app. The Ketai library for processing+android basically dump the phone's sensor and gesture data right into your lap.
Is there an easy way to drop a pd patch into a processing sketch in android mode so I can route the sensor data to it? I saw a puredatap5 library for processing+android, but looks like there's no windows build and may or may not be still working.
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sglandry
I'ma big dummy. I can tell pmpd has all the functionality I'm looking for, but following the provided examples is overwhelming. Does anyone have a tutorial (video or just instructions) on the basics of physical modelling?
Here are a few of things I'm looking to do:
Calculate velocity/acceleration from a stream of numbers: I have a camera that outputs x y & z coordinates of a tracked object. How could I figure out how fast it's currently moving?
I'd also like to do some kind of model based sonification where I hear how fast an imaginary disc is spinning: So I apply some rotational force on that disc for a certain amount of time, which speeds up how fast it spins (represented by pitch or amp mod or something), but then it slowly goes back down to 0 rpm due to friction. I don't need to "see" the object using Gem, but just calculate how fast this thing would be spinning given some force applied.
Any help appreciated. Thanks!
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sglandry
Is there an alternative to OSCulator that I could use on my windows machine to grab and route the data sent from a wiimotion plus over bluetooth into pd?
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sglandry
Here was my take on it.
I had my guitar input via adc~, and I gutted an old usb keyboard so it only had a few keys left so I could use my foot to control it.
Hold down the rec loop1 button to lay down the first layer, then use loop2 to stack as many layers ontop of it.