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raynovich
@whale-av Right. Drawing the table might be a problem.
@bocanegra I have run up against the showing of the patch. I guess I really need to figure out how to do that effectively. I am using lots of two libraries I have created and do not know how to send the patch for others to be able to upload it.
@jameslo Thank you. I will look at that patch.
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raynovich
I just tried to make the array larger. and then send a file of any size.
As I tried this with a large file, the interruption still exists. When I tried it with a small array no glitch occurs. I would really love to be able to keep the array at least 15 seconds large. I am using a 48000 sample rate.
The other way I could consider doing this is playing the original file at a slower speed.
I am thinking I need to look up how to do that effectively.
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raynovich
@whale-av Thanks for the response.
My issue is not related to the delay of loading the soundfile. Unfortunately, I think the issue is that when the file is loaded, the system delays and the sound is delayed. I am hoping that I can come up with another way to do this as the issue makes the audio too problematic.
Could it be the variable file size? I am using resize. Could that create a problem with the system saving the soundfile? What if I made the file larger than necessary and then there would be plenty of room?
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raynovich
Hey,
Do others have issues with audio playback when using soundfiler? I am using it in a fairly complicated patch to resize an audio file that I play 4x slower than the original file for a better version of granular synthesis. When I send the file to soundfiler to resize the audio file in a file that can be played using tabread4~ I get a glitch in the audio playback. This is after I start to add additional operations to my patch.The patch is messy with lots of objects I have created. Mainly though, the audio playback is disrupted by sending a file to soundfiler to resize a location that has sound. I was thinking that I might be able to do this some other more elegant way. But am, slightly annoyed, that soundfiler seems to create issues.
Any thoughts?
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raynovich
So, I assume my computer is "fast enough." The problem that I am detecting is that if I activate creating a objects too quickly in succession the audio lags and creates digital clicks. This may also happen when I delete objects as well.
So, I think I am not able to use this method for creating good audio using additive synthesis, but I really appreciate all of the communication.
I though do not understand the switch~ comment yet.
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raynovich
Hello,
Thanks for all of the dialogue.So, I am considering using some additive synthesis. Think every soundcard is an osc with ramps for pitch, amplitude, panning, and anything else I might be interested in using.
So, I got this idea that my program will get unwieldy if I keep on adding more and more osc~ objects without deleting some.
Now, I could instead send "soundcards" to various soundcards, but that limits the number of osc~ I can use and make the program run slower?
Make sense? Thoughts?
I have never sent a notice of an error. How does that get "registered?"
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raynovich
Exactly!!! And that makes other problems. When doing this, it slows down the program and keeps things visible that should not be visible. And makes things stuck, visually at least.
And nearly freezes Pd.
Thoughts? Is this an error in the Pd?
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raynovich
@whale-av
Hey,
So, I replaced soundcard2~ with int to try it with a common object that is easy.The errors still happen.
Maybe I need to restart my computer. I am using Pd-0.51-4.
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raynovich
Ok, so, I do not know if I did something wrong to make this happen, but I am getting an error when trying to find.
Here is the patch. I think it should work and has nothing special.
Here are some of the errors. Any ideas?