• orx-qx

    i've tried stable version from puredata.info and also recent nightly build

    pidip loads ok, but pdp_live~ object is not recognized

    i'm using ubuntu binary packages
    before, i was using PDP/pidip compiled by myself on gentoo 64bit and it was working nicely, so i'm missing it so much..

    is it possible to make it work?

    thanks

    posted in extra~ read more
  • orx-qx

    hi,

    please someone do you know good objects, externals for this

    basically, fill moving graphical shape with text in realtime
    shapes will be single color filled, no gradients

    i have used PDP/pidip, but i think i'll need GEM for this at least, which i don't know

    any suggestion welcome
    thanks!

    posted in technical issues read more
  • orx-qx

    i'm working with PDP/Pidip on video and audio mixing - and i am on the edge of processor power, on 100% utilisation audio begins to sound weird

    i'm thinking if dual-core processor helps, don't know if PDP/pidip is capable of running in multiple threads and use second core

    i.m using pdp_live~ for playing xvid avis, mixer, two xv otput windows and some audio processing

    anybody has experience with using dual core? I don't want to run two instances of PD beacause audio and video are connected and i'd have to send video data between them and i don't believe i would work in reasonable speed

    thanx
    orx

    posted in pixel# read more
  • orx-qx

    well i have some idea to detect blob in the video (pix_film -> pix_multiblob) and then put text2D onto the coordinates, but it won't fill more complex shapes...

    posted in technical issues read more
  • orx-qx

    Yeah, i thought about inserting the text into shape in realtime video (from camera etc.)

    but this is also good possibility, go from the other end, take the text and make the moving shape around it

    thanks i'll think about doing it like this, but if someone have the idea how to do it in video, i still appreciate it...

    posted in technical issues read more
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