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posted in technical issues • read morePD used to remember font size for me, but recent versions always seem to revert to size 12. (i prefer size 10)
Is there an easy way to set default font size so all new patches open at that size? (osx, if that matters)
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posted in patch~ • read moreSounds very nice. Thanks!
My only "complaint" with the sound is that it's a bit too much random stereo sometimes, but that's easy fixed by a simple mix of mono/stereo before the final output.
But yeah, very CPU hungry.
I had a look, and here's my suggestions on how to cut down on CPU a bit:-
throw~ / catch~ and s~ / r~ pairs are quite CPU hungry too. There are lots of places in abstractions where you just use those to tidy the patch a bit, Not worth it if you want to keep CPU down. Just do direct cable connections. The less you use these, the lighter your patch will get on CPU.
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vd~ uses a lot more CPU than delread~. For your modulated stuff, you'll need to stick with vd~, but i noticed that the [delay~] abstractions used vd~ when the delay time was fixed, so no need for those. And fcbc~ uses vd~, but its input is originally just control signals, so you can change it to delread~ too.
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Probably no need for [vline~] objects, just use [line~]
Sorry, might have just been faster for me to change the patch, but maybe it helps people to see where these bottlenecks come from?
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posted in technical issues • read morehelp -> find externals
then just type in the ones that you are missing
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posted in technical issues • read moreThanks so much to everyone for the big help. much appreciated

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posted in technical issues • read moreMaking an "event sequencer" for a project. Events come in as tag / value pairs, such as "distortion 0.75", "reverb_onOff 1", etc
the timing of these events is tracked, 256 steps per loop.
so, need to make some sort of container that can be filled with these tag / value pairs, going into the appropriate step slot.
For example, on step 156, there might be movement of the GUI for both "distortion" and "reverb_onOff", so both those events should go into step 156 slot.
a final structure might look something like this:
step156 distortion 0.75
step156 reverb_onOff 1
step157 blank
step158 blank
step159 reverb_onOff 0
step159 chorus 0.23etc,
Any ideas on a way to do this, preferably in vanilla pd, but perhaps open to externals if they may do it better?
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posted in technical issues • read morerevisiting this thread. Joe nearly had it...but instead of rpole~, using rzero~ you can get one sample delay
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posted in this forum • read moreIs there a limit of 7 unread posts? Is that a variable that can be changed? Seems a bit low.
Ideally would like to see all.
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posted in technical issues • read moreyeah it's just a GUI bang artefact you get there. If you right click on a bang object, you'll see it has a value for "hold".
your actual control bangs are going through at exactly the speed you want.
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posted in technical issues • read moreMiller just posted to the mailing list:
"I'm just about to release 0.48-1 test 1 - I hope that helps with the font size
problems." -
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posted in technical issues • read morehere's a better version of what i just posted, without the send/receives
exprSending.zip -
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posted in technical issues • read moreI'd just have a send and receive in my abstraction, and then have the same sends and receives outside in my parent patch, with the expr
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posted in technical issues • read moreYou don't have any other patches open?
I have PD 0.47.1 on OSX here, and don't get any errors from that patch.
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