• meli

    Hi again!

    Sorry the title isn't very clear.
    So, now I worked with the sounds I have put in arrays. In my main patch, I have an hradio with as many boxes as sounds.
    And then, I want that when I click on the first box, it plays the sound in array1, when I click on the second box, it plays the sound on the array2, etc...

    Because for the moment whatever the box I click, all the sounds are played together.

    Is that possible to do it? And how?

    Thanks again!

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  • meli

    Hi!

    I am a novice with Pure Data and I need some help. I'm going to simplify my problem.
    I have 5 sounds, each one must be in an array, and there are going to be played when I do some action.

    And I really don't know how to do this.
    My first problem is how to put the sound in the array?
    And then how to play it?

    thanks!

    meli

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  • meli

    I would like to thank you all, for the help! It has been very useful ! :)

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  • meli

    Oki, thanks, I didn't know the reciprocal existed.

    There is a thing I don't understand how it will work.
    Let's say I am listening to the sound 1, then i clicked ont the box3 (to listen the sound3). This is it where the sound1 is gonna fade out ans the sound 3 is gonna fade in.

    But how, when I click on another box, to tell that I want to act on the sound which is playing now?

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  • meli

    Someone know how I can do that?
    Do I have to use [lines ~] ?

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  • meli

    Ok thanks for the explnanation.

    In fact, that is exactly what Tcihan said that I want to do. But I proceed step by step :) as I am a novice.

    Clearly I want to have a volume controller for all the sound, let's say a general volume controller. Like when I listen to my music, if I want it louder or not.

    And moreover I want a smooth transition between the different sounds.
    For example let's say I have clicked on the first box ti listen the Asia sound, then I change my mind and want to hear the France sound, so I clicked on the second box. Here I want the Asia sound to disappear as the same time the France sound appears.

    I really don't know if I am clear enough, sorry...

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  • meli

    Obiwannabe ! Thank you! !

    It works. But I have a question to understand better how it works, if you don't mind.

    What does exactly the object [t b b]? I'm not sure that I have really understood.

    Thanks again!

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  • meli

    Yeah thanks, it works!
    There's just a problem : so let's say that the first sound is played, then I click on the second box to listen to the second sound. Here, the second sound begins but the first one doesn't stop right now, it is played till its end.

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  • meli

    Ok thanks, here's the main patch and also the one about the sounds.

    http://www.pdpatchrepo.info/hurleur/my_main.pd

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  • meli

    Ok thanks, here's the main patch and also the one about the sounds.

    http://www.pdpatchrepo.info/hurleur/my_main.pd

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  • meli

    Thank you so much, it works!

    Now I have another question but I'm gonna make a new post for it!
    Thanks again!

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  • meli

    I have try to save the sound which is in the array, to see if it is really in it.
    So i did this with write and then I can put the sound on my computer.

    I obtain a sound of 2 seconds but no sounds :(

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  • meli

    audio is switched on, but yes I would like ti verify that the sound is really in the array, so I would like to get what is in the array but how to do this?

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  • meli

    Ok thank you.

    So, the first part works! Can I put the sound in the array but not by the way of a file open dialog?

    For the second part, when I click on Bang I don't heard anything...

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  • meli

    thanks.

    I use [soundfiler] but I don't really know how it works. I have done this :

    [read sons/type.wav array1] (message)
    |
    [soundfiler]

    Does it seems right?

    At this point I guess the sound is in the array but now I want to listen to this sound.
    So according to you I have to use tabplay?

    I'm gonna try, thanks

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