• jm547ster


    All sequencing done with PD controlling some external synths and sampler, "mastered" in audacity :)

    posted in output~ read more
  • jm547ster

    Great work :) only scratched the surface, will give more feedback once I get playing with it a bit more

    posted in patch~ read more
  • jm547ster

    I was taking a trigger based approach, but is similar to yours, I'll attach for comparison. Shortening a loop length is another way to go about a similar effect

    http://www.pdpatchrepo.info/hurleur/bounceybouncey.pd

    posted in technical issues read more
  • jm547ster

    Vibrato usually refers to minute changes in pitch, which is usually achieved using something like osc~ at a frequency lower than 12Hz to modulate the pitch of another oscillator.
    However I'm guessing you're looking to create an effect similar to

    ?
    It can be achieved in a couple of different ways, but since you mention using phasor~ you could use a phasor object to control the rate of a metro object which is triggering the "ball" sound. I can post a quick example if you're stuck

    posted in technical issues read more
  • jm547ster

    The $0 variable doesn't exist inside message boxes so that'd be why you're having trouble with part 2, you'd need to store $0 somewhere as you instantiate the abstraction and pass it later.
    I'm not entirely sure what you're trying to do in the third part though?

    posted in technical issues read more
  • jm547ster

    Yeah that book is a good starting point, maybe look at prototyping first using MobMuPlat.
    As for your drum machines, the sampler.oneshot help file in Pure Data/audio.examples might be a good place to start to make an abstraction for each voice.

    posted in Off topic read more
  • jm547ster

    Yep absolutely possible, have a look at fiddle~ object, brief explanation here: http://www.pd-tutorial.com/english/ch03s08.html it may not be exactly what you're looking for depending on the type of source material, but you will need some sort of fft analysis

    posted in technical issues read more

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