• Jack_dale

    Thanks a lot David ill give it a go!

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  • Jack_dale

    Hi Guys,

    I've been working on a rather ambitious Pure Data project for a while now, but I'm having a few difficulties, particularly with playing samples.

    I'm using a lot of samples for a generative music piece and all I want to do is just trigger them and get sound, so I've simply used {open /Users/jackdale/clips/exampesample} then readsf~ and trigger the samples with bangs to the open message box.

    It was working quite nicely, however it's quite a large piece, sometimes I'm getting nasty audio drop outs and it seems to be when multiple samples are being triggered at once.

    Has anyone experience similar problems? I'm considering downsampling to half the sample rate using block~ in a subpatch then upsampling again with block~ in the patch containing the original subpatch (with an outlet~). This is because I've heard the problem may lie in that pd cannot load the samples as fast as it's requested to play them. Is this the right way to go about it??

    Alternatively would loading all the samples into RAM be a better option?

    Thanks in advance

    Jack

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  • Jack_dale

    hey JP1288 that's pretty much exactly what I wanted! Cheers! Took me a little while to get my head round but I've learnt a lot from doing so! The only problem I have now is that I want to make it so that the same number can't be selected twice in a row, so I've tried changing the "random" to "shuffle" however it still seems to select the same number twice no matte what I do. This might actually be one for a different thread, but I'll share a small pd file here anyway just to show you, in case you've also encountered this problem before.

    Thanks again!

    JackShuffle probs.pd

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  • Jack_dale

    @Jack_dale

    just to simplify what I'm trying to say...

    I want to be able to choose a random number between 1 and 6 but exclude certain numbers.

    Cheers!

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  • Jack_dale

    Hi Pure Data People,

    I'm trying to compose a patch that randomly selects one of 6 togs.

    Sounds easy enough, but I'm having a problem as I only want certain togs to be available to be selected at any one time.

    Has anyone constructed something similar to this in the past?

    I feel like there should be an object out there that does this, but I can't seem to find the right one.

    Cheers,

    Jack

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