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H.H. Alejandro
Hello to all! so ive made my first microtonal pieces and theyre included in this album,
here are Elastic Music 20, 19, 17, 15, 2, 3, El Organillero and 13... Listen if you can!
Thank you!_https://hhalejandro.bandcamp.com/album/bocetos-m-sica-el-stica
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H.H. Alejandro
@whale-av this is the same idea but with 10 sine waves, it changes alot...addsin10.zip
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H.H. Alejandro
@whale-av hey, so I made this patch, it doesnt have abstractions, i havent practiced them yet, but would this be considered additive synthesis? 5 sinewaves, different frequencies, and start at the same volume but end differently...additive synthesis.zip :0,
for additive synthesis each sine must be at a different frequency and volume right? so I could be making glissandi in pitch and volume and it would still be considered additive synthesis? -
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H.H. Alejandro
@whale-av I love it how the post is named "16 parameters for one voice" and ended up in the extreme...hahah, 1_vod_12_2560 is pretty neat, sounds a lot like an organ, and yes the end is pretty interesting, hearing the different patterns of the sine waves. it would be nice to play with their intensities while there are no curves left, to see how different timbres are formed, i dont think exclusion is the way but rather integrating everything, a time for curves then those curves could sit still, the glissandi, then microtonal, its the best.
but what do you mean a curve for each sine? that would be a lot of curves, wouldnt it be better for one curve to control all their intensities? like the way you had done: each sine with a graph and only one curve controlling their position on the graph(maybe a graph generator to generate for each sine a graph, or for example: 2000 graphs to be followed by all the sine waves). or like the way we did way back when forming a list to pass through combinations of the sine´s volumes.
BtW, vod_13_20480 and vod_14_50960 didnt work, i just heard sometimes like glitchy noise, like a "popping". -
H.H. Alejandro
@whale-av thanks David! i checked out all the specifications when i bought it, it was a pretty good deal. but yeah 3 to 32, that is exactly what i have and it didnt sound. should i change in route control all the effects to local? :0
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H.H. Alejandro
@whale-av Hello David! So i tried to sound the score by just using pitch on the curves. so then i would just add voices to do this right? for example: the first curve of voice gen 3 is number 3 and that one is assigned to pitch, so then i added another one (4) and the same thing happens, the first curve of voice 4 is curve number 4 so that one is pitch... so i added 30 voices in total: i should get only 30 pitches right? what i got was something else, here is a picture!:
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H.H. Alejandro
@whale-av I will play with this a lot to understand it, how many parameters are left? to write for them exactly... im checking out the curve routing, if the starting curve is curve number 3, then curve number six only uses Y dimension,,, is this right? for curve six to use both Y and Z dimension, Id have to choose local in the next object box (where 7 is), and change it back to six and clic on z dimension right?
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H.H. Alejandro
@whale-av the patch is great! I thought the morphing timbre would be different, where are all the different sounds?! a guy from arturia told me that morphing timbre worked by the different positions of the volumes of the sine waves, i just have something different in my head! maybe i need to play more with them?! i think 128 sine waves is enough,
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H.H. Alejandro
@whale-av David! thank you! what do you mean a microtonal adjustment fader? In iannix i could write microtonal music already!
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H.H. Alejandro
@whale-av Hey David, hmmm, ive never had trouble with windows 10 permissions, i think i unzipped the file correctly! but it doesnt matter if i have the 0´s showing right? it will still sound the same way right?
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H.H. Alejandro
@whale-av so im understanding the radio buttons, each square of the radio buttons represents the curve number right? so if the 3rd button is filled out with a black square it means that the third curve will be the one controlling those parameters?
and how come in each object box below "curve" there is a number zero in them? shouldnt there be the number of the curve used to control those parameters? the same number represented by the black square? -
H.H. Alejandro
@whale-av ok, so now i opened the iannix score and it did sound, but im having a bit of trouble knowing where the Y and Z´s of the curves are... for example... the first curve to use on the score is number 3, so where would the number 3 go? in the master in voice_gen1 3? and after assigning that the rest is automatic? we understand that the score is for one voice only, if I want to have 15 voices (15 pitches with reverb each and each with morphing timbre) what do i do?
and how many parameters are there currently in the patch? :0? -
H.H. Alejandro
@whale-av well there isnt any sound when i move the faders in 1_vod_9... other than that im trying to understand what is going on! hahahahah
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H.H. Alejandro
@whale-av in the master (1_vod_9) which one is the Y value and the z value? is the y value in the rectangle where voice_gen1 3 is? is the y value 1? and z value 3?
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H.H. Alejandro
@whale-av yes! I unzipped the folder. I just deleted the files and unzipped the folder again and opened 1_vod_9.pd and i got these errors: