@whale-av So, as i told you before I fixed some problems with the score regarding the 8 timelines, but everything is good to go now, there is no theoretical limit to how much osc info is passed through the timelines cursor, it all depends on the specs of the pc you have... so now that i have a new pc lets continue!
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16 parameters for 1 voice, continued...
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@whale-av in the master (1_vod_9) which one is the Y value and the z value? is the y value in the rectangle where voice_gen1 3 is? is the y value 1? and z value 3?
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@whale-av well there isnt any sound when i move the faders in 1_vod_9... other than that im trying to understand what is going on! hahahahah
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@whale-av ok, so now i opened the iannix score and it did sound, but im having a bit of trouble knowing where the Y and Z´s of the curves are... for example... the first curve to use on the score is number 3, so where would the number 3 go? in the master in voice_gen1 3? and after assigning that the rest is automatic? we understand that the score is for one voice only, if I want to have 15 voices (15 pitches with reverb each and each with morphing timbre) what do i do?
and how many parameters are there currently in the patch? :0? -
@H.H.-Alejandro Yes, in [voice_gen1 3]........ open it...... at top left you will see [pd effects] and [pd curve-routing]
All the effects that I have managed to make work are in [pd effects] and I have linked them all in a chain with reverb last.
If you open [pd curve-routing] you will see a horizontal "radio button" for every Y+Z curve. The object to the left of each radio button shows which curve it is following (changed by the radio button) and the current values of Y and Z for the curve.
Above the radio button it says what Y and Z are controlling.If you open [pd effects] then you can see the faders moving as well, for each effect.
I hope that makes sense......?
David. -
@whale-av so im understanding the radio buttons, each square of the radio buttons represents the curve number right? so if the 3rd button is filled out with a black square it means that the third curve will be the one controlling those parameters?
and how come in each object box below "curve" there is a number zero in them? shouldnt there be the number of the curve used to control those parameters? the same number represented by the black square? -
@H.H.-Alejandro Yes, it should show the number of the curve........ (the radio button value + master curve value)......... the master = $1 = 3 in this case.
The curve number should appear in the box. I can make that happen (all zeros) if the whole folder is not properly unzipped..... or if I have another copy running at the same time.I have slept on it, and now for every parameter you can assign a curve and select Y or Z........ or if you have no curve for the parameter you can switch to local control....... that should allow you to do any setup you want.
Except "pitch and timbre" which is still fixed as the master curve.Here is the new one......... "1_vod_10.pd".
Ale2.zipWhen I download the zips myself I have no problems with the patch. Maybe something to do with win10 permissions for downloaded files.....?
David.. -
@whale-av Hey David, hmmm, ive never had trouble with windows 10 permissions, i think i unzipped the file correctly! but it doesnt matter if i have the 0´s showing right? it will still sound the same way right?
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@H.H.-Alejandro Can you post a screenshot of a small part of the screen where you have all zeros for the curve please.
David. -
@H.H.-Alejandro Here with 128 sines........ and a microtonal adjustment fader (blue).
There are 16 banks of 8 sine (part_voice).
On my laptop I cannot hear much difference....... a little "beating" maybe.....
Anyway, let me know how it sounds.
Ale3.zip
David. -
@whale-av David! thank you! what do you mean a microtonal adjustment fader? In iannix i could write microtonal music already!
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@H.H.-Alejandro Probably the wrong word....... it adds an adjustable very small change to every sine wave oscillator so that their frequencies are very slightly different..
The ocillators in bank 0 are
curve freq
curve freq x 2
curve freq x3....... etc.
and in bank 1 they are
curve freq + small amount from blue fader x 1
curve freq x2 + (small amount from blue fader x 1).. etc.
and in bank 2 they are
curve freq + (small amount from blue fader x 2).. etc.
until
curve freq + small amount from blue fader x 15.. etc.If you stop Iannix output, and drag the blue fader you will see all the frequencies change except in bank 0.
Useful? I don't know how to use 128 oscillators and keep the basic note otherwise.
Also, because I am unsure about what you will need I am trying to keep to abstractions and keep the changes minimal.
David. -
@whale-av the patch is great! I thought the morphing timbre would be different, where are all the different sounds?! a guy from arturia told me that morphing timbre worked by the different positions of the volumes of the sine waves, i just have something different in my head! maybe i need to play more with them?! i think 128 sine waves is enough,
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@whale-av I will play with this a lot to understand it, how many parameters are left? to write for them exactly... im checking out the curve routing, if the starting curve is curve number 3, then curve number six only uses Y dimension,,, is this right? for curve six to use both Y and Z dimension, Id have to choose local in the next object box (where 7 is), and change it back to six and clic on z dimension right?
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@H.H.-Alejandro Sorry, it's just my mistake...... as I was building and testing at the same time.
You can change it to what you want...... so the reverb_width to 6Z would be "correct" but nothing is correct because it can be what you want.
If you want to use curve 7 you will need to move evry parameter to the curve below....... 8 to 7, 9 to 8 etc.There are 39 curves available, each with Y and Z....... but I have not completed enough effects to use them all.
You don't have to use Y and Z if you don't want to.
I put "local" in case you want to "fix" a parameter...... and not have it controlled by a curve. Trying to cover every possibility.
David. -
@whale-av Hello David! So i tried to sound the score by just using pitch on the curves. so then i would just add voices to do this right? for example: the first curve of voice gen 3 is number 3 and that one is assigned to pitch, so then i added another one (4) and the same thing happens, the first curve of voice 4 is curve number 4 so that one is pitch... so i added 30 voices in total: i should get only 30 pitches right? what i got was something else, here is a picture!:
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@H.H.-Alejandro It seems that your computer is quite powerful....... that is good news.
[voice_gen128microtonal] contains 128 sine wave oscillators...... so you have 3840 running if you have 30 voicegens......... impressive.
You need 30 curves ....... 3 to 32..... to drive that.
David. -
@whale-av thanks David! i checked out all the specifications when i bought it, it was a pretty good deal. but yeah 3 to 32, that is exactly what i have and it didnt sound. should i change in route control all the effects to local? :0
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@H.H.-Alejandro Hello Ale.
Not finished....... just for testing..... Ale4.zipAll effects and audio meters etc. removed...... and only the first 2560 sines have micro adjustment.
In 1_vod_12_2560 it takes curves 3 to 18.
When running iannix I seem to get some distortion...... but if I stop sending the curves from iannix it is better.
This suggests that the messages are interfering with the audio..... but I am not sure...... in fact I think not....... something else.... maybe high frequency beating.
When you stop iannix....... or it gets to the end of the curves.... you can hear the beating at different rates of the sine waves....... it is interesting..... but starting the curves again makes it less audible.Maybe massive sines controlled by curves are less interesting than massive sines on their own?
I will build one with only one curve for every sine..... to hear what Pieter suurmond expected..... so with a fixed note.vod_13_20480 and vod_14_50960 are there for you to try..... (20480 sines and 50960 sines).
They take a while to load...... and for me they just distort..... but they really are a massive "ask" of the computer.
As I said above they are not finished. A lot of work needs to be done for all the curves to be used....... and as I think they will not work I have not done the work yet.I really like 1_vod_12_2560 when iannix stops...... it is endlessly changing and interesting......
David. -
@whale-av I love it how the post is named "16 parameters for one voice" and ended up in the extreme...hahah, 1_vod_12_2560 is pretty neat, sounds a lot like an organ, and yes the end is pretty interesting, hearing the different patterns of the sine waves. it would be nice to play with their intensities while there are no curves left, to see how different timbres are formed, i dont think exclusion is the way but rather integrating everything, a time for curves then those curves could sit still, the glissandi, then microtonal, its the best.
but what do you mean a curve for each sine? that would be a lot of curves, wouldnt it be better for one curve to control all their intensities? like the way you had done: each sine with a graph and only one curve controlling their position on the graph(maybe a graph generator to generate for each sine a graph, or for example: 2000 graphs to be followed by all the sine waves). or like the way we did way back when forming a list to pass through combinations of the sine´s volumes.
BtW, vod_13_20480 and vod_14_50960 didnt work, i just heard sometimes like glitchy noise, like a "popping".