• dunderground

    Done entirely on an automated granulator built in Pd.

    posted in output~ read more
  • dunderground

    Hi everyone,

    This is the first patch I've ever posted up here (I'm new) and it would be great to get some feedback or suggestions.

    Admittedly I don't know quite as much as I'd like to about granular synthesis, but I've seen a few implementations and I've taken the idea of playing back short bits of a sample in overlapping grains and applied that to a 5-voiced delay patch.

    Each of the 5 voices randomly plays back snippets from the last 20 seconds of adc~ input, using different envelopes and randomization patterns. I've tried to give each of them a distinct sonic identity based on their location, length, attack and decay, frequency and volume. One of them will play back at a random pitch as well.

    I hope you enjoy this patch. Any comments are very welcome.

    http://www.pdpatchrepo.info/hurleur/randomdelays.zip

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  • dunderground

    Thanks for the heads up - I took it down and replaced it with an updated version, but forgot I put the link here.

    Here's what it is now:

    posted in output~ read more
  • dunderground

    Thank you. Haven't messed with subtractive yet, perhaps I should give it a try.

    Anyway, nice sounds!

    posted in output~ read more
  • dunderground

    Thanks for the reply!

    The tags say that it's generative - what is being generated (filter parameters, rhythms, other things?)

    Is there any way I could take a look at the patch? I've been teaching myself how to use Pd and am trying to figure out how sounds that I like to hear are being made.

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  • dunderground

    I really like the way this sounds.

    Could you tell me anything about how it was made?

    posted in output~ read more

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