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dreamer
posted in extra~ • read more@dreamer This is resolved now, although it doesn't seem to be fully functional on my machines (mainly not getting audio).
[edit: ok the instructions in the help files were not clear (or missing). The peer and channel names have to be adjusted so they match up. Then it works!]
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dreamer
posted in technical issues • read more@dialer_vox I recommend that you use plugdata and enable "compiled mode" in the menu.
This will give you early warnings about incompatible objects, so you don't create a patch that ends up not working with the compiler.
I don't have any immediate suggestions on how to replace these two objects. Sorry.
(since we can't do FFT in Heavy, due to its single sample processing, I don't think you can) -
dreamer
posted in extra~ • read more@julienbayle The repo is missing pdlibbuilder third party module and a Makefile in the pd directory
So right now it's not possible to build this.
Please also submit to deken!
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dreamer
posted in abstract~ • read moreHow are these different from the Heavylib polybleb oscillators? (I see you are still using some Heavy based subpatches)
I see only minor modifications, like to the square there is a phase control and the width has direct signal input.
The triangle is new I suppose. Maybe we can clean it up and port it

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dreamer
posted in extra~ • read moreSo I decided to split this into two separate externals.
There is now
pdnam~which uses the same MicroNAM implementation as in Heavy. It can load only WaveNet models Nano, Lite, Feather, and StandardThen there is
pdnam+~which uses the full NeuralAudio implementation with LSTM and various model weight sizes.This ensures that the basic implementation is the same for PD vs Heavy and we can now allow feature-creep to happen on the NeuralAudio version if users request functionality in the future

Test builds are here: https://github.com/Wasted-Audio/PDNAM/actions/runs/25001888719
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dreamer
posted in extra~ • read moreLast weekend I made a very basic NAM loader external: https://github.com/Wasted-Audio/PDNAM
This is still very beta, but it seems to work alright on my machine! So please test and let me know if it works

Latest builds are here: https://github.com/Wasted-Audio/PDNAM/actions/runs/24035689961
What I'd also like is some help with proper packaging for deken. I'm using pdlibbuilder right now, but I'm not sure how to get multiple architectures into a single package. Or if there are any other requirements that I'm overlooking.
Are people publishing to deken directly from CI, or is this done by hand? Right now there are separate CI builds, but I assume for deken everything has to be combined?
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dreamer
posted in news • read moreOn Thursday April 2nd, 18:00 there will be a pure-data workshop with Mike Moreno @TimothySchoen and I, hosted at HKU IBB-Laan, Utrecht!
The topics will be livecoding, the heavy compiler, plugdata and more.
We know it's a bit last minute, but we hope to see some of y'all there! 🇳🇱 🙂https://www.hku.nl/en/contact-and-locations/location-ibb-laan

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dreamer
posted in tutorials • read more@Balwyn Oh you need to setup special receive objects to create plugin parameters:
https://wasted-audio.github.io/hvcc/getting-started/patching/
https://wasted-audio.github.io/hvcc/generators/dpf/ -
dreamer
posted in tutorials • read more@Orangery oh so it only supports VST2?
Yeah plugdata only comes as VST3, LV2 and CLAP versions.
If you use compiled mode in plugdata (which uses the Heavy Compiler, as I said earlier) you can export VST2 plugins as well, but you have to make sure you use compatible objects.

