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ding
I have been trying to use a Geo as a mask for another Geo. I have hit a big wall. I followed the examples in the openGL section of the Gem examples but it seems like it only sees one instance at a time. I have attached a test patch. If anyone has any openGL knowhow or any experience with this problem that can give me a hand I would be greatful.
Thanks,
Alain -
ding
I'm trying to get an audio graph to work in gem. I would like it to show the waveform like a table. I have gotten as far as getting a good sample graph but it doesnt work as expected with frequency. Any help would be apreciated. I have included my patch files. The main one is called waveform.
Thanks
Alain -
ding
I am running os 10.4.9 and I have tried on an old g4 and a new g5 with an ATI Radeon 9800 XT to make some gem objects but when I get small or I make a thick outline parts of the object dont render and seem garbled. Im wondering if there are any extensions that I need to install in order to get it to work properly. It is the latest Gem and I am running PD .40.2.
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ding
I know this is an easy one but I need help undestanding. What I want is for an object to follow another object and stop. What I get is an object that follows another object and continually orbits around the other one for ever when in zero position. Any help would be apreciated.
Thanks
Alain -
ding
Every time I open up this patch or any I get this warning:
* OSC-route: float arguments are not OK.
OSCroute $1
... couldn't create
oscx is definitly in mi starup lib because [OSCroute /bla] [sendOSC] [dumpOSC] works but when I open the osc help file this patches does not work, [OSC] I get:
OSC
... couldn't create
I am running PD .39 extended test 7 on os 10.4.8. Any help would be great.
Thanks,
Alainhttp://www.pdpatchrepo.info/hurleur/rrad.pattseq-0.0.1.tgz.gtar
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ding
Can anyone tell me why the s-abstraction set of patches is incomplete. I downloadit from mccormick's page but it is missing these patches.
s-recorder~
... couldn't create
s-metro time
... couldn't create
sssad/sssad $2
... couldn't create
s-delayunit~ [name]
... couldn't create
s-midinote 1 [name]
... couldn't create
s-midictl 2 1 [name]
... couldn't create
s-snare~ [name]
... couldn't create
s-varseq 6 3Does anyone know how to get the complete set?
Thanks,
Alain -
ding
I am new to PD so this may be a simple question. Is there a patch or a way to have two gemobjects attached to sound generators/modifiers interact with each other in reference to their proximity from each other? In simple terms. Basically have 1 gemobject be attached to a loadbang and a 2nd gemobject be attached to a metro and as gemobject1 gets a certain distance from gemobject2 the loadbangs outlet attaches to the metros inlet. I have been driving myself crazy trying to figure this out in PD. I think it might have something to do with pmpd but I cant figure it out. Something similar to the reactable. Any help would be appreciated.
Thanks,
Alain -
ding
I figured it out I think. The problem was that the example used in the gem examples was clearing the color buffer and the depth buffer so no other object could exist. What I did was define the colormask to 0 for stencil and 1 for not stencil that way the color and depth buffer did not have to be cleared. I know nothing of opengl but I read this at an opengl gaming website and it worked. I have attached the example.
Thanks,
Alain -
ding
Figured it out. This is an old patch. I looked in my extended library and found the updated rradical library with the correct patch.
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ding
figured it out. sssad needs to be in my startup directory. Thanks for your help.
Alain -
ding
the abstractions are definitley in my path. See if you can open this one. I get this error.
sssad/sssad $2
... couldn't create -
ding
Thanks,
For example this patch that comes in s-abstractions gives me this
sssad/sssad $2
... couldn't create
sssad/sssad $2
... couldn't create
error: inlet: expected '' but got 'float'
... you might be able to track this down from the Find menu.
error: inlet: expected '' but got 'float'it has something to do with sssad and [sssad/sssad $2] but I dont know what.
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ding
Thank you. This is a great and helpful community. There stll seems to be something missing if anyone can help. I have sssad inside the folder but it doesnt want to load sssad/sssad $2.
sssad/sssad $2
... couldn't createAlain
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ding
Thanks for your help and for schooling me on simple 9th grade algebra. I got it working with 3 objects my dilema now is trying to fire out how to do this withmore than four object. I'll post my test patch if someone is interested and ask more questions if I run into problems.
Thanks,
Alain -
ding
I cant find what you mean. I see that gemobjects can have phisical interactions with each other like gravity, mass link ect..but I cant seem to find how to translate their interactions in the way I need. For example I have 1circle that it attached to an osc~. A 2circle attached to a frequency modulation patch. A 3circle attached to another osc~ with a different frequency/tone. What I want is that as 2circle(frequency modulation) gets near 1circle(osc~) the frequency modulation patch interacts with 1circle's osc~ and as it moves away from 1circle and towards 3circle(osc~2), the frequency modulation stops interacting with 1circle and starts interacting with 3circle. If there is a particular example or set of examples in the pmpd documentation that could help me achieve this can you point them out and/or attach them here.
Sorry for the long explanation and thanks for answering my question so fast.
Alain