• ding

    I have been trying to use a Geo as a mask for another Geo. I have hit a big wall. I followed the examples in the openGL section of the Gem examples but it seems like it only sees one instance at a time. I have attached a test patch. If anyone has any openGL knowhow or any experience with this problem that can give me a hand I would be greatful.
    Thanks,
    Alain

    http://www.pdpatchrepo.info/hurleur/matte_test.pd

    posted in pixel# read more
  • ding

    I'm trying to get an audio graph to work in gem. I would like it to show the waveform like a table. I have gotten as far as getting a good sample graph but it doesnt work as expected with frequency. Any help would be apreciated. I have included my patch files. The main one is called waveform.
    Thanks
    Alain

    http://www.pdpatchrepo.info/hurleur/waveform.zip

    posted in pixel# read more
  • ding

    Is there a way to use a gem object as a mask for another gem object? Like masking a circle with a triangle.
    Thanks,
    Alain

    posted in pixel# read more
  • ding

    I am running os 10.4.9 and I have tried on an old g4 and a new g5 with an ATI Radeon 9800 XT to make some gem objects but when I get small or I make a thick outline parts of the object dont render and seem garbled. Im wondering if there are any extensions that I need to install in order to get it to work properly. It is the latest Gem and I am running PD .40.2.

    posted in pixel# read more
  • ding

    I know this is an easy one but I need help undestanding. What I want is for an object to follow another object and stop. What I get is an object that follows another object and continually orbits around the other one for ever when in zero position. Any help would be apreciated.
    Thanks
    Alain

    http://www.pdpatchrepo.info/hurleur/phisics_test.pd

    posted in pixel# read more
  • ding

    Every time I open up this patch or any I get this warning:
    * OSC-route: float arguments are not OK.
    OSCroute $1
    ... couldn't create
    oscx is definitly in mi starup lib because [OSCroute /bla] [sendOSC] [dumpOSC] works but when I open the osc help file this patches does not work, [OSC] I get:
    OSC
    ... couldn't create
    I am running PD .39 extended test 7 on os 10.4.8. Any help would be great.
    Thanks,
    Alain

    http://www.pdpatchrepo.info/hurleur/rrad.pattseq-0.0.1.tgz.gtar

    posted in technical issues read more
  • ding

    Can anyone tell me why the s-abstraction set of patches is incomplete. I downloadit from mccormick's page but it is missing these patches.
    s-recorder~
    ... couldn't create
    s-metro time
    ... couldn't create
    sssad/sssad $2
    ... couldn't create
    s-delayunit~ [name]
    ... couldn't create
    s-midinote 1 [name]
    ... couldn't create
    s-midictl 2 1 [name]
    ... couldn't create
    s-snare~ [name]
    ... couldn't create
    s-varseq 6 3

    Does anyone know how to get the complete set?
    Thanks,
    Alain

    posted in technical issues read more
  • ding

    I am new to PD so this may be a simple question. Is there a patch or a way to have two gemobjects attached to sound generators/modifiers interact with each other in reference to their proximity from each other? In simple terms. Basically have 1 gemobject be attached to a loadbang and a 2nd gemobject be attached to a metro and as gemobject1 gets a certain distance from gemobject2 the loadbangs outlet attaches to the metros inlet. I have been driving myself crazy trying to figure this out in PD. I think it might have something to do with pmpd but I cant figure it out. Something similar to the reactable. Any help would be appreciated.

    Thanks,
    Alain

    posted in technical issues read more
  • ding

    I figured it out I think. The problem was that the example used in the gem examples was clearing the color buffer and the depth buffer so no other object could exist. What I did was define the colormask to 0 for stencil and 1 for not stencil that way the color and depth buffer did not have to be cleared. I know nothing of opengl but I read this at an opengl gaming website and it worked. I have attached the example.
    Thanks,
    Alain

    http://www.pdpatchrepo.info/hurleur/matte_test.pd

    posted in pixel# read more
  • ding

    I also got some help from the pd mailing list and was able to put something together combining the best of what I read. Here it is if anyone is interested or can make it better.

    http://www.pdpatchrepo.info/hurleur/final_wave.pd

    posted in pixel# read more

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