I do this patch to help the composers with their matrix for 12 note composition. The primary objective of the patch is to develop the sound sequences and print in paper to work with them. But, maybe you can use to createl...mmm...or...mmm...who knows?
There may be a better way to do the same function, but my knowledge in math and programming isn´t enough today. I´m still working.
Regards and hope this will be useful!!!
I´m play with Pd a few months ago and I have a doubt with GEM. I would like to know how works [pix_data] object, because I follow the example patch but does´nt work. I need to find the way to "read" the data of any pixel (colours, mostly), at the position of the mouse pointer in the gemwin. The question is:
-Where is the error in my patch (anexed)?
-Is another way to obtain the pixel data in the gemwin (any pixel)?
Thank´s for your time and help. Nice day.
Hi everyone! It´s me again with more newb troubles
After resolve my troubles with GEM, all was fine. The video and pix_texture work fine.
Recently, I started to take video with my cell phone and save it in .3gp file format. When I tried to convert the files, I have to download the necesary códecs to convert in .avi and work it with GEM. And the result was:
(see the image attached)
I try many ways to fix this (saving the file with many parameters), but it´s dificult because I unknown the real trouble here.
This image was saved without compresion (uncompressed). When I work with an AVI compressed file, the video appears completly, but "dissolves it" when I try to manipulate the frame.
The same video was played in Windows Media Player and work fine.
Can you help me? I work with Windows Vista and Pd 0.41-4 (non extended); GEM 0.90. The video from the picture above was AVI uncompressed.
Thank you for your time. Nice day
Hi! Nice day to everyone:
I´m want to know about one effect named "convolve".
I listen the effect a lot of times in works created in MAX/MSP and I want to reproduce it in Pd.
I try to find an block diagram to understand the action and elements involved, but I haven´t lucky. I found a lot of mathemathical expressions, but was very complex.
My question is:
The effect "convolve" have other name?
Sombody have an block diagram to explain the action?
"Vocoder" it´s the same than "convolve"?
I hope you can help me. Thank´s to everyone.
Hi! I appologize for my english:
I´m fascinated with the posibilities of Pd. But i have a problem with the pix_texture command in GEM:
I can´t work with video or pics using pix_texture. when i try to run a patch with pix_texture, the Pd messages panel show an error message, and this message self repeats until I turn off the patch. I try to use different formats of videos and pics, and nothing work.
If anybody understand me, can you help me?
Thanks!!! Have a nice day!!!
In this page you can find instructions to install yout externals:
But, some externals does´nt compatible with windows. I have vista, and the externals from "wiimote" can installed succesfully in my machine, but does´nt work, or I can´t use it because of my ignorance
There are a lot of ways to do that you want. Try the object [pix_histo]. This object create an histogram from image (check it in the "help" patch). If you want to create the histogram from a picture, change the object [pix_image] with [pix_film] and try to run it. The result is: the tables will move with the movement of the film. Then, in your "sound" patch you must to read the table result with another object (tabread, i think) and transform data in sound. Another way is that "pulsed" say: [pix_pix2sig~], but, personally, I don´t like it. Choice your option and, if you find another, tell us please.