• andm

    hi there
    I just do some practice and want to know the function about [linear_path] & [spline_path] .

    I open the help files, i can't read any data from the table which I send the array data dynamically .
    the [open <table_name> ( is the same as the [table name] in the same file.

    I don't know how to make them work.

    thanx very much :)

    posted in technical issues read more
  • andm

    recently I met this problem, and I dont know which pd object has this function which is shown in the attachment pic,
    and this is a vvvv snapshot, the vvvv node (like pd object) named homography
    Its function is to control the vertex of the rectangle to fit the real wall which is being projected in any possible angle.

    so my question is the is there any object to control the gem rectangle or any 3d model's vertex in pd ?

    thanx a lot!

    i just found i posted in the wrong forum:
    http://puredata.hurleur.com/sujet-5819-gem-mapping-question-compare-vvvv-node

    the red circles i marked is print with the rectangle's 4 vertex//
    and is there a pd's way to solve this problem?

    posted in technical issues read more
  • andm

    recently I met this problem, and I dont know which pd object has this function which is shown in the attachment pic,
    and this is a vvvv snapshot, the vvvv node (like pd object) named homography
    Its function is to control the vertex of the rectangle to fit the real wall which is being projected in any possible angle.

    so my question is the is there any object to control the gem rectangle or any 3d model's vertex in pd ?

    thanx a lot!

    http://www.pdpatchrepo.info/hurleur/vvvv_homography.jpg

    posted in technical issues read more
  • andm

    here is a patch that maybe from the pd example libary, it's name is

    move_pd_window.pd

    it can let us move pd console window buy moving a dot in a grid object.

    that is so funny that make me wanna trying to move other windows by this patch,

    but how ... ?

    and the patch is attached.

    http://www.pdpatchrepo.info/hurleur/move_pd_window.pd

    posted in technical issues read more
  • andm

    I met a problem that
    even max/msp or pd when we create a patch,
    some errors could not shown in console,
    or maybe there's no error but we just could not make the right thing.

    for example if I send one rendering 3d obj model to a window and also a quicktime movie to the same window,there maybe just show nother or just one thing, (it is just a assumption, i mean some errors like that take me the same feeling. )

    I dont know if the problem is caused by that one is replaced by another , or the two all in the window but just because there are two layers one is covered another or that is just need a plane to texture on.

    it is hard to let us know what i am doing wrong in the patch, because, it looks like I dont know the basic rules, that is pretty true,
    but for us newbie, one way to learn it is reading lots of basic theory , and another is practice, during that we rush on a wall , we could not handle it, and cont find the root .

    that is some of my feeling about media tools like pd max/msp and so on .

    is there a better way to debug ? if no could pd's offical team think about that ?

    thanx a lot

    Sincerely andm

    posted in technical issues read more
  • andm

    we know processing(processing.org) is avilable on android platform, it makes me so exciting that mobile device is playing more important role than the past.

    here im trying to find any possibility that pd could also run @ android instrument , i mean that we could write simple patch on android.

    posted in I/O hardware diyread more
  • andm

    i just wanna use 2 laptop
    one is going to be a max/msp platfrom and another would be puredata

    i searched the past topic most of them is wiimote connection&#65292;

    so how to connect max/msp by bluetooth connection ?

    not only max/msp & puredata , but also pd & pd from two different laptop combined together..

    posted in technical issues read more
  • andm

    hi there

    we made a4*4 arduinome (just like monome) recently , and to the arduino firmware, we let it send signals when we press any pad.
    here's our arduinome pic:
    http://picasaweb.google.com/lh/view?q=arduinome&psc=G&filter=1#5356250085481394178

    http://picasaweb.google.com/lh/view?q=arduinome&psc=G&filter=1#5356250079543724418

    but you know, only we send pduino firmware to arduino, pduino can recieve the right messages like : "analog 0 0.222" "digital 12 1" ...

    and the 1st time I connect pduino , I just seen what was happened when I just connect pduino with no pduino firmware but just my arduinome fireware.
    of caurse error messages but occasionally right .
    here's the pd consle pic :
    http://picasaweb.google.com/malianglight/Arduinome#5356250267147449202

    and now I m thinking that : we are trying to send serial signals to pd, so why we could not give up pduino object , just using serial connection object in pd ?

    I dont know how can we setup a serial connection in pd , I just find serial object but it just had one inlet , How could we go next step ?

    posted in I/O hardware diyread more
  • andm

    these days I dont know any reason that after I lanch pd , and "ctrl + N" create a new patch window, my keyboard dont work anyway. some times after I quit and restart pd, it could work well.

    but now it is become very usual that keyboard not work.

    posted in technical issues read more
  • andm

    I m just learning [pix_record] in pd , and i m trying here with a very simple animation that a cube rotating in gemwin ,

    and trying to record it with a *.mov output.

    but here I just made a *.mov file ,but it is only very little size, 32kb , I think it means that there's none frame be recoaded .

    and attached file is my pd file,

    I dont know if there is a sequnces to click on the toggle and bang messages to control [pix_record] or not ?

    thanks very much .

    http://www.pdpatchrepo.info/hurleur/playGem_Geo_record.pd

    posted in technical issues read more

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