I met a problem that
even max/msp or pd when we create a patch,
some errors could not shown in console,
or maybe there's no error but we just could not make the right thing.
for example if I send one rendering 3d obj model to a window and also a quicktime movie to the same window,there maybe just show nother or just one thing, (it is just a assumption, i mean some errors like that take me the same feeling. )
I dont know if the problem is caused by that one is replaced by another , or the two all in the window but just because there are two layers one is covered another or that is just need a plane to texture on.
it is hard to let us know what i am doing wrong in the patch, because, it looks like I dont know the basic rules, that is pretty true,
but for us newbie, one way to learn it is reading lots of basic theory , and another is practice, during that we rush on a wall , we could not handle it, and cont find the root .
that is some of my feeling about media tools like pd max/msp and so on .
is there a better way to debug ? if no could pd's offical team think about that ?
thanx a lot