-
amirt
Is it possible to communicate with the pd soundserver as like the server of supercollider (per OSC for instance)?, so without doing things in pd directly but from another programming langauge?
-
amirt
@whale-av Now i got a new problem with saving the abstraction using menusave message: since my abstractions are created dynamically by attempting to create a second abstraction pd crashes with a segmentation fault error! However your second solution with simulating mouse clicks seems to work
-
amirt
@ingox Is the
[menusave(
a special message that namecanvas understands? -
-
amirt
@whale-av This mean by every new throw~ my output signal will get lower, as a workaround should perhaps turn the main gain on my mixing pull higher?
-
amirt
@ingox That is exactly what i am experiencing! Thank you for the link, now i know at least that it is a pd problem!
-
amirt
Does the catch~ object automatically level the pegel of incoming throw~ signals. What will happen if i am creating multiple thorw~ objects dynamically (and i have no idea how many of them are going to be generated) and send them all to one out-channel (catch~). Am i going to hit the clip range at some point? And how can i avoid getting to the red-clip-zone with many throw~s?
-
amirt
@ingox Sorry, i of course create the abstractions with their arguments, (i forgott to write them in the example, corrected).
-
amirt
@jameslo How should i share it with? You want me to put it on github? By the way i found now where the problem is, but i am not sure if it is a bug! The situation is the following:
i am creating abstractions dynamically (using messaging techniques like
[pd-some-subpatch obj x y my-abstraction-$1-$2(
). These dynamically created abstractions are getting at later times some data from the main subpatch (like a bang to record at a tabwrite~ etc.), but they are not reacting to any of these data, untill i have manually done some work on the abstraction window (this could be sor instance Ctrl+s to save the current situation of the abstraction), then the abstraction will come to live immediately. I have no idea why is this happening and am totally lost! -
amirt
I am recording from microphone into a table (for 2 seconds). Then from a separate sub patch using messaging i send a bang to a tabplay~ to play the table. Although the bang is being sent (testing with print) it doesn't trigger the tabplay~. The strange thing is that as soon as i save the patches and the window, the tabplay~ starts playing! I have no clue what is going on? Could some one possibly help?
This is the message which send the bang for playing the tabplay~:
and here is where i was expecting the bang:
-
amirt
Perfect! This was exactly what i was looking for! Many Thanks!
-
amirt
Hi seb-harmonik.ar, i can't send loadbangs to the subpatches since the have a $1 in their names, and i think it is not possible to write such a name to a pd message?
[; ( [pd-apple Some-Number loadbang(
And since those $1 are created dynamically i also can't create a receive object with a $1 as argument. How would it be possible to write such a receive:
[receive $1(
Is it a pd-version matter? I am using pd-vanilla which also hasn't initbang
-
amirt
I am using the obj from the pd messages listed in https://puredata.info/docs/tutorials/TipsAndTricks#undocumented-pd-internal-messages to create new subpatches on fly. Inside of my subpatch i have a loadbang which should send a bang write on creation, but it omits no bang. I am sure this has to do with using the obj message, since creating a new subpatch instace per hand i get the loadbang.
This is how i create the new subpatch instances (apple):
And inside each subpatch:
-
amirt
I know it is a newbie question, but i ask it: I want to record audio signal from microphones continuously into tables during a performance. I don't know prior to the performance how many tables are needed and how many times i am going to record (it will be decided by other parameters). Is tabwrite~ the right object for this? I suppose writesf~ writes to the disk which is not fast for a realtime situation?
-
amirt
How can i play multiple notes (chords) with a midi-keyboard? Using notein object only allows for one note at a time. Can anyone help?
-
amirt
I have read that the lower the sampling rate the lower will be the frequency of the sampled signal (since the resulting signal has been sampled with greater distances), but can't understand why the frequency of a [osc~ 440] will get higher if i lower the sampling rate in the Media > Audio Settings, and it sounds lower if i choose a higher sampling rate.
Can anyone explain why is this happening?PS: Now i have tested something else which is strange for me:
With the following patch:if i click on the Media > Audio Settings > Apply key:
The frequency gets higher, and when i save the patch the frequency will be 440 Hz. again.
I would be very thankful for any explanations about these two things. -
amirt
Does someone know if there is commenting for qlist? # Doesn't work.
-
amirt
@renato-messina This is not working. Are you using pd extended? #; is not comment in qlist
-
amirt
Is it also possible to write own externals with C++ instead of with C? If yes can someone point to some tutorials?
Thanks