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amirt
Is it possible to communicate with the pd soundserver as like the server of supercollider (per OSC for instance)?, so without doing things in pd directly but from another programming langauge?
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amirt
@whale-av Now i got a new problem with saving the abstraction using menusave message: since my abstractions are created dynamically by attempting to create a second abstraction pd crashes with a segmentation fault error! However your second solution with simulating mouse clicks seems to work
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amirt
@ingox Is the
[menusave(
a special message that namecanvas understands? -
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amirt
@whale-av This mean by every new throw~ my output signal will get lower, as a workaround should perhaps turn the main gain on my mixing pull higher?
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amirt
@ingox That is exactly what i am experiencing! Thank you for the link, now i know at least that it is a pd problem!
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amirt
Does the catch~ object automatically level the pegel of incoming throw~ signals. What will happen if i am creating multiple thorw~ objects dynamically (and i have no idea how many of them are going to be generated) and send them all to one out-channel (catch~). Am i going to hit the clip range at some point? And how can i avoid getting to the red-clip-zone with many throw~s?
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amirt
@ingox Sorry, i of course create the abstractions with their arguments, (i forgott to write them in the example, corrected).
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amirt
@jameslo How should i share it with? You want me to put it on github? By the way i found now where the problem is, but i am not sure if it is a bug! The situation is the following:
i am creating abstractions dynamically (using messaging techniques like
[pd-some-subpatch obj x y my-abstraction-$1-$2(
). These dynamically created abstractions are getting at later times some data from the main subpatch (like a bang to record at a tabwrite~ etc.), but they are not reacting to any of these data, untill i have manually done some work on the abstraction window (this could be sor instance Ctrl+s to save the current situation of the abstraction), then the abstraction will come to live immediately. I have no idea why is this happening and am totally lost! -
amirt
I am recording from microphone into a table (for 2 seconds). Then from a separate sub patch using messaging i send a bang to a tabplay~ to play the table. Although the bang is being sent (testing with print) it doesn't trigger the tabplay~. The strange thing is that as soon as i save the patches and the window, the tabplay~ starts playing! I have no clue what is going on? Could some one possibly help?
This is the message which send the bang for playing the tabplay~:
and here is where i was expecting the bang: