I'm new to gem and PD but have experience with max. I'm running PD on OS X and am wodering how can I save the output to a file that I could use in video projects (imovie->idvd->watch on tv).
With a video capture card
I'd like to be corrected on this one.
I tried snapz at the highest settings and the caputers are fuzzy with pixelated edges even at the best settings - 30 fps (fullscreen). This sucks because I'm having so much fun with this and getting really amazing wonderful results that look great on my monitor. I wish there was some way to have a firewre device function as a second (or third) desktop. I have a pc with s-svideo out so I'll try running some of the same patches on that machine into my DV cam and see if that looks any better.
Hardoff- thanks about liking my site also I told her about you and she really likes your nickname and wants to meet you.
Anyway I got snaps pro working great with GEM. Yay. The trick was setting the gem window and snapz capture at 640X480. Something was weird in the translation when I was capturing a fullscreen.
I have as well tried SNAP Z
a 'saved the outcome of a GEM patch with particles that works but
its true the quality is not that good
I did not have succeeded in making videos recording otherwise than those comming from the patch's very initial or first setting
I can change the patch settings : say - I change the picture showing the speed of the pixels come out of the GEMWIN and the SNAP Z ignores these changes and goes on and on recording as
is if no changes occurred in the patch
it is as if the situation is iced....!
have You some better experience or advices or whatever help......?
COMPUART CLUB OF MONTMARTRE is working on 'dialog' between images on sound and from now on video installations via PURE DATA
What I do:
It's *very* slow, at least with the AGP cards I have - maybe 10x slower than realtime, so what I do more accurately is:
1. set up so all my controls are recorded to one master text file with delta times
2. start recording controllers, play with controllers, stop recording
3. turn on pix_write, start replay of controllers, step away from the computer for an hour or two until the video is done rendering
Then I combine all the individual frames (which in TIFF format are *huge*, not tried JPEG yet but I'm a sucker for high quality) into a video file / dvd with whatever video tools I have at hand.
EDIT: btw, using Pd logical clock means everything stays in sync, even though it takes 10x longer than real time, so don't worry about that part. also if you make videos with live audio input processing, you need to record the audio with writesf~ along with all the other controllers and play it back with readsf~ when you replay/record the video output.
i've also used pix_write successfully, although it was on a slower desktop (1.3ghz, 512mb ram, geforce3) so when recording both audio and writing jpegs it would slow down a lot... so you'd have to sequence out pretty much everything ahead of time. but on a more recent machine i'd imagine you could do it all realtime, depending on the size of the output screen and quality of the jpegs. the advantage of this method is like claudius said, even if it starts lagging while rendering, the end result is consistent.
The just released version 0.91.0 of Gem has a recording(!) option mentioned in the changelog... Haven't found any documentation online about how to use it yet.
Does anyone have some more information on how to set up my controls so my controls are recorded to one master file? Delta and times help patches didn't help me in this case.