I don't think there's a way to change more than a single creation argument of [sel] object,. If yes, please let me know
I'd like to change [sel 16 32 48 64] and multiple its arguments by 2, 3, 4, 5.
I can write five different [sel] objects and use gates to route the data to the appropriate [sel] object. But I'm looking for a neater solution here.
background: I have a simple sequencer w/16 beats and five presets. I created a player to play a "song"= one preset after the other: the first preset, then (after 16 beats) move to the second, third etc. See attached patch. I'm interested in changing the number of repetitions for each preset. For ex., playing each preset twice, three times or four times.
I have a general counter - the [r count] object in the attached patch. So moving from [sel 16 32 48 64], to [sel 32 64 96 128] or [sel 48 96 144 192]
Thanks a lot.