Is it possible to dynamically create and and locally store an instance of an abstraction within a session? Specifically, I want to create one abstraction patch for a synthesizer, then be able to create and reference an arbitrary number of those instances. I know one way I could emulate this is just create a bunch of object boxes for the abstraction, and only instantiate them when needed, which means the limit of instances being how many ever objects I create in the main patch before hand. In practice, this would actually work fine as I most likely will never need more than 20 instances or so, but just wanted to know if there is a more elegant way to do this.
thanks.