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Game engine with pd + gem
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Your kidding us. This is unbelievble!
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hehe...not kidding...honestly only pd-extended + gem
modelling and texturing and particleFX in 3ds max.
animations exported as textfiles using maxscript and obj sequences for the astronaut.
to stick the astronaut and camera to the terrain i rendered a higthmap in 3dsmax and read it with pix_data. a little bit of glsl for the spray of the waves...i swear this is the truth.
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if some people are in 3d an interested to make somepd-game together i could share the hole project on ftp. all tools needed are ready.
maxscripts to export all kind of stuff too. -
Holy shit!
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wuhaaaaa thats soooo amazing
@addisaden
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Very impressive... I am very interested. How did you make the animation of the character with animated strokes? Is it a texture?
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thanks!
@mrpropre: it is made of many curve objects following coordinates exported from 3ds max. -
Really nice!
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write a tutorial, please!
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thank you all a lot...
@hardoff: a tutorial about all involved patches would take me at least months...
but as i wrote before...if some people are interested in using this game engine, id be happy to make a well documented version and explain everything necessary to work with it. i m dreaming of a web server with all the patches and data online and build together with the comunity on a growing universe, where one can walk through and look at different vj and audio patches people made.
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what what?
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fckn amazing!!!
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I have any problems because I do not recognize objects... What should I do?
pd no use for a long, but I fell in love so much!
I love it! -
[setter1 ...]
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That doesn't even make sense it is so good.
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Hi! Im a game student and I have some experience with PD (some basic GEM functions and sound stuff), and Im interested in making a game using PD, could you contact me to share the patches and data etc? It would be awesome!! Thanks!
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man!!!
O_O
!!!!!!!!!!!!!!!!!!!!