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Pure data semi-algorithmic patch
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Thanx guys.
Hi Domien
My english is terrible, but anyway I will try to explain.
Take a look into FM subpatch , noise~ object is trigger. When amplitude of noise~ change from negative to positive on thresholds~ 's output we have a bang, this bang going to three randoms. First generates random numbers for modulating osc, (carrier frequency multiplying by this numbers, for more nice sounds). Second generates midi notes 60 63 67 70 72 (C7 min scale) and third changing octaves. Also noise~ modulating fm amount.
There is another noise object which doing the same thing. As you can see that object connected to threshold and bang ( from threshold) to random 5 object. When random generate number 2 sel turning on metro (otherwise turn it off) which gives bangs very fast (10 per second) and we have something like arpeggio. Bass works by same principles.
Sorry for my english once again.
I hope you will understand what I m talking about. -
soundsbeautiful
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amazing!
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Nice patch, very enjoyable!
Sounds very smooth.
Thanks for sharing...Alberto
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This is probably the best thing that I've heard that has been made in PD.
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"This video has been removed by the user. "
Aargh!
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Thanks guys.
ShankarBaba
Video is removed but patch is still here
p.s Sometimes when I'm drunk i like to remove my videos, patches ,projects and so on ))
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True Diplopito that the patch is here, and very beautiful it is too.
But I love to see and hear what patch-makers do with their own creations.
Sssssssssssss
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Wonderful stuff Really good!