ok ok so i'll download the patched and rev. engineer or something
-
-
ahh very interesting tutorial.
how to get bonk to read sounds from an input and then it maps the input to a certain value and returns it whenever the value is replayed.well the sequence i had in hydrogen had other samples in it that i did not set bonk to learn. but everytime they played bonk output a certain value(i did notice a different value once or twice in the 5 minutes i let it play) how did it decide what value to output?
-
@Laserbeak said:
ok,
i wish the tutorial was a bit more detailed as to how and why certain things are connected to bonk....
Okay, thanks. I'll try and add that sometime, I didn't say much about the bonk~ params at all did I, hmm, well because theres quite a bit to say.
I would try just getting it to work with some break loops or something to start with.
I think Koala is suggesting that the array writing part of his patch could be modified replacing fiddle~ with bonk~ and we would have most of a working beat slicer.
Have a look, I'm a bit busy this eve.Use the Source.
-
ok i'll give it a try. thanks for the tutorial btw. and thanks hu_koala for helping out. will check it out soon
-
@hu_koala said:
i've got a patch that analyse a sound with fiddle and records the events into an array
it is still a draft i want to make it an abstraction after
Human Koala
uh oh time to learn some french
-
used babel fish interesting but im not sure what's doing what. will have a deeper look in a bit
-
ok the upper left part analyse the sample and record the time's event to an array in a relative way ( time from last event ) and absolute ( from t=0s)
the lower part record the events in a 64 step seq
the right parts play the sample from that arrays
HK
-
when i play the sample it seems to randomise it. is this hat it's supposed to do?
-
ok
the right up part play the sequenced sample with an simple decay volume env like,
the right down part trigger from t=0 the sample for each hot spot he has found in the sampleso if you have
ta----tic--boum
he plays :
ta----ta---taHK
-
niiiiiiice
i'm starting to understand this a bit more. you'll hear from me soon -
any other info on bonk~ besides the PD docs? cause i'm very confused right now. some info on fiddle would be nice too
-
ok now your patch is acting totaly different. it doesnt randomise anything anymore. plays the loop straight through. very weird.
-
[bonk~] is less sensitive to input level changes than most beat detectors, but still, the level you give it makes a difference to which beats get detected or not.
There is a link to some more docs in the help page for bonk.
Use the Source.
-
cool obi. gonna take another look(cant believe i didnt see that, but then again that text is so freaking small with my resolution that sometimes i just want to read the help docs and get it over with
-
-
just a though, but maybe you'll get better bonk detection if you run the signal through [compressor~] first.
-
tried running compressor in PD to see if there are any help docs. couldnt load it. will have to look for it online
-
attaching the help file to this reply...it's pretty minimal
-
i dont have the object in pd is what i mean
compressor~
... couldn't create -
aaarh, you're not on windows are you?
if not, you can get [compressor~] here: http://ydegoyon.free.fr/software.html
if so, there might be another one???