Hi fellow PD ppl - about halfway down obiwannabe.co.uk main puredata page is a bunch of new patches to play with.
ET is probably the most interesting. I put this patch together a while ago as proof of concept for entirely replacing sample based game sounds with realtime synthesis. It's standard fare, shooting down a helicopter with an AK47 Recently I tidied it up into a more presentable visual form so people can learn from it more easily and I posted it on my site as an addition to my games showreel.
I also put up some separate patches of sound design, from tutorials I am working on for games and film sound designers, stuff like fire, water, exploding cars. The patches themselves are not yet well documented with the theory and methods of design, but they are at least commented.
You'll need a few extens to use them, but I've tried to document the dependencies.
Hopefully I will get time to work finishing the writing which explains how all these are made and how to use the same general principles to design any sound.
Anyway, meanwhile feel free to pick through them and experiment. Have fun.
Andy
http://www.obiwannabe.co.uk
Use the Source