So, if any of you here are familiar with second life, you'll probably be aware of sculpties. Sculpties are 3d, 1 primitive objects that have fluid and organic shapes based off of 2d RGB vector maps.
I'd really like to be able to do the same thing in Gem, importing shapes from Blender, but I have no idea how to go about this. There is the [teapot] object, which indicates something like this is possible.