Hi again
I work with some friends on a horror tunnel like live roleplaying game, as sound designer+sound technician.
This means i go to a house, hide speakers around and take long cables to a sound control room, where my Motu 828 Mk2, my Macbook, me and Puredata are ready to scare the shit out of those poor participants.
I need to program a patch that lets me:
- select sounds from my pool in a userfriendly, fast, non-glitchy way
- play them, stop them, loop them, control their volume.
- select the output (room1, room2, room3) in a usefriendly, fast, non-glitchy way
It would be good to be able to use this patch as an abstraction, with various instances of it.
So, the thing is that i already did this with maxmsp, but with Puredata is being a bit difficult.
Could someone please tell me wich objects would be the most appropiate to use for:
- the sound selecting part (some kind of menu... popup?... that i can populate with my sounds)
- the sound player part (w loop on/off, play, stop, gain...)
- the output selection part (in maxmsp i was using a menu for this too)
I already did a search on this but can't find the answers i need.
Btw, i have Pd-0.39.3-extended-macosx104-i386 but i can't create a [sfplay~] i thought it came already on the extended package ?
Thanks to all of you for your help.